I've recently started a new region with 2.5M residents and both are still not unlocked
Starting with over $1M, taking out a 100,000 bond then immediately repaying it back 9-10 times should unlock this.
In my casino city I have about 20,000 riders per hour into a station, should have easily unlocked.
This worked in all three betas, not sure when it hasn't worked since launch
Whether this is 250,000 crates or actual shipments I should definitely have this. I have processocomputer cities with about a $1B in the bank.
If you try to leave your city to run by itself, the server will kick you off. I just don't have that kind of time or patience.Simple Achievements
Very easy considering you can get a fully expanded hospital for about that hourly cost. Eventually everyone's large city gets to this point.
Combination of high taxes, few services, and large population should do it
Honestly not difficult as long as you're trying to do a good job. Low taxes, services, keep an eye on your happiness filter for yellow and red bars.
Low wealth sims ride the buses all the time. Always plop the double-decker bus terminal in the game because it can carry 20 more sims per bus than the ordinary regional buses.
Click on your win power plant and build some dirt roads way back from your main turbine building. Plop small wind turbines all along until you run out of room. You can't use the dirt road option from the street menu.
Build a trash incinerator from the expansion menu on the dump and wait
This is not much ore and coal at all. Should only take a few minutes once you plop it on a good size deposit.
This is not much ore at all, should be able to get in a few minutes
This is not much coal at all, should be able to get in a few minutes
This one was glitchy for awhile, seems to have been fixed.
A meteor disaster and fully expanded fire department should do it
Recycling is glitchy, but you should be able to at least get 10
Click on your dump building to bring up the expansion menu, build a dirt road back away from the building and plop additional dumps along the way. You can't use the dirt road option from the street menu.
Very easy as long as you build a garbage truck garage from the dump expansion menu
Right under your advisor's picture
You can build residential only and just wait on this one
Requires department of transportation at city hall
With the freight shipping bug and having to have enough population to sustain them this one is just a little more difficult than the commercial and residential versions. Zone lots of industrial zones and make sure you have enough sims to supply the buildings. Lower taxes to 0%. Also place a couple of trade depots throughout your industrial areas so that the businesses can dump freight.
Just takes a bit of time to have your low wealth buildings turn into apartments, then large tenements. Make sure traffic and services are addressed. Low wealth sims are the easiest to attract and retain.
Adequate jail cells, lots of criminals, school of law at the university also helps out greatly since it reduces rehab time by 1/2.
Build your only water towers next to your dirty industrial buildings, you'll get a message saying "water pump is polluted" - just a matter of time after that.
In addition to the high cost of a nuclear plant, it takes a long time for a full meltdown to happen. Make sure there are no educational buildings in your city.
Just need to make sure your city is a "draw" (ie: tourism, casino). High wealth tourists only fly, or boat in, so make sure you have things for them to do. Consider more runways to increase inbound traffic.
Requires a school of engineering in the university (Hazmat garage), a regional airport (helipad), and a department of safety (large fire station) somewhere in the region.
See above
This one was a bit glitchy, but don't build any garbage dumps in your cities.
Once you unlock the meteor disaster feel free to start a ton of fires in a city, just make sure you have quite a few fire stations.
A casino city with no police can quickly get to 50 crimes PER DAY in ONE city
Make sure you're gifting services to neighbors
Requires department of safety at city hall. Easy to get in a mining/industrial city where pollution is heavy.
See above. Education lowers injury rate, so make sure there are no schools.
Just requires some money
Mining/industrial/electronics cities require lots of power and should help you unlock this quickly
Requires department of utilities at city hall and a larger city. Add additional treatment tanks in your expansion menu.
Gambling house or expo center are great ways to unlock this
Successful means profitable, just make sure you have the population and tourism needed to fill the event
Extend your rail line downtown so you can maximize the tourism
Again, somewhat easy if you have an industrial/mining/electronics town
Average processor plant makes about 9600 crates per day, only difficult part is getting 5 medium tech industrial buildings. Use community college as your only source of education. If you use a university as your only source, you'll actually get a bunch of high tech industrial buildings and no medium tech. The processor plant ONLY unlocks with medium tech buildings, not 5 medium OR high tech.
Same as with the ore and coal, not difficult once you plop a smelter. Should only take a few minutes of waiting.
One well placed, and expanded, pumping station can produce about 10,000 barrels per day. On a map with more than one deposit you should be fine.
Not difficult once you place a refinery. The fuel refiner is a bit glitchy and you may only be able to place three total instead of 4.
Requires upgrade to the trade HQ to get. Freight warehouse doesn't count.
Not difficult once you plop a consumer electronics division, then a consumer electronics factory.
Zone a lot of residential and keep your land values low. Mobile homes will turn to two mobile homes, then to small houses, then to apartments, then to tenements. The process just takes awhile.
If you have a bus terminal in another city you will soon find your city FLOODED with regional buses from that city. Won't take too long.
Low taxes, high population, tourism, will all help. Traffic becomes a huge issue so make sure you have street car lines.
Casino city, no additional jail cells
Build a processocomputetelevision producing city and it won't take long
Commercial districts need tons of police and transportation coverage not to mention shoppers to fill them. Try spacing out blocks of commercial buildings in your city for maximum coverage from your citizens.
Basically you need a population of 600,000 to unlock all the departments. The best way to get that high is to build a city of nothing but low wealth high rises - since low wealth buildings are the most dense. Start by making sure the city is covered with regional ambulances, fire, police, garbage, etc... and zone long high density avenues the length of your city. Avoid grids because there will be VERY little traffic since no one has a job. Follow the dotted lines because they will tell you exactly how far apart the roads have to be for maximum density. Lower your taxes to zero (some seed money is required). Don't bother with any schools, industrial, or commercial buildings. Just let the sims move in and the lots grow...and grow. Bulldoze any abandoned buildings and try to avoid building any power plants or water pumps so that no medium or high wealth sims move in. I managed 700,000 and took me about an hour IRL.
See below
Difficult, but not impossible. You'll need a few million in seed money and a blank map to start. As for the seed money part, try building a processocomputer city next door and ship them about 10M bucks. First, you need at least 30,000 population for a mayors mansion. I'd recommend only going for low wealth residential sims to get there. As the wealth level goes up so does their pickyness and it's real hard to keep everyone happy. Build a small grid city with high density streets in the middle of the map. Build a trash dump, fire station, hospital, police station, power plant, city hall, high school, etc... on the EDGE of the map. Putting the polluting stuff too near will make them unhappy and putting the services will cause property values to go up and medium wealth sims to move in - which you don't want. Having all these services is why you need the seed money. Next, build many low wealth parks around your city. Sims will be able to go to the park for happiness (since you're not building any commercial or industrial buildings) and the property values will stay low. If you haven't already, lower your taxes to 0% for everyone so you avoid "ran out of money." Then, wait until you reach 30,000 and plop your mayor mansion on the far outskirts of town (it will also raise property values). Then dezone all your residential buildings so that if you bulldoze an unhappy house/apartment another one doesn't just re-appear. You don't have to maintain population over 30,000 to get the upgrades so you could theoretically have just one happy sim at over 95% and you'll eventually unlock all of them (which is why we're dezoning). Finally, it's just a waiting game. Use the happiness filter layer to find out who's yellow or red and just bulldoze their house - they won't come back and your happiness will increase. Eventually, you'll need a 95% approval rating which basically amounts to bulldozing everyone's house who isn't at 100%. Keep an eye on your mayor's mansion, it'll tell you how many more hours at that happiness level you have to go. If you fall below it for any reason the clock restarts - so make sure you're on top of bulldozing!
Difficult because it requires a marina with cruise ship terminal AND lots of rich people in your city and region. Try placing a few plumbob parks downtown and be sure services are taken care of.
Difficult because getting over that first $100,000 in daily profit from the casinos requires that they be directly next to your train station and far enough away from commercial buildings so people only spend money gambling. Try extending the train line to the heart of your city and surrounding the immediate area with gambling houses. Medium wealth tourists are the key, so make sure you're attracting them.
Usually can't be done with just gambling houses alone. My favorite is the sleek casino since you can attract all types of sims and still make a profit. Again, medium wealth tourists are your ticket to profitability so make sure they have enough rooms and space to gamble.
Make sure the ONLY education you have in your city is the university. Community colleges, high schools, libraries, grade schools just won't do. A University will cause your tech level (the yellow gears) to FLY up to the maximum level. Once there it's just a matter of building enough zones to fit them all. Use your grid lines in the road menu to determine optimum spacing to ensure maximum density levels.
High wealth sims are picky. Make sure you have all your services covered. Place a few plumbob parks at regular intervals around your city to increase land value and push out the poorer businesses. Lower your high wealth commercial taxes to zero.
High wealth sims are picky. Make sure you have all your services covered. Place a few plumbob parks at regular intervals around your city to increase land value and push out the poorer sims. Lower your high wealth residential taxes to zero.
Actually pretty difficult, but make sure all your services are covered, you have great education, your taxes are low, and you are far far away from undesirable buildings. The pollution bug makes this achievement difficult to get because people complain the area is "germy."
Again key is increasing your land value enough for them to move in. Low taxes, lots of police coverage, proximity to high wealth sims are key.
Just takes a lot of resources and to complete
Plop your city hall modules, university buildings, and do some research and you should have 10 unlocked in no time. Difficult because of the money, population, and time required.
Requires a school of medicine and an unhealthy city to unlock.
To unlock all the modules make sure that you only have a university available in the city for education. Plop the three dorm halls as well because you can attract regional students as well. The area around the university requires a huge amount of transportation upgrades (streetcars, buses, trains, etc) to keep the flow of students coming. Adding a regional arcology will send you additional students to fill up your classrooms. Keep an eye out for available upgrades.
You don't have to have them all in one city, but where's the fun in not trying? Recommend a map with both Oil and either Ore/Coal AND a rail connection for tourists. Unlock the petroleum HQ by extracting more than 10,000 oil per day and the Ore/Coal the same. Once unlocked the best way to get to the next level is actually to buy a bunch of metal/alloy or plastic/fuel over time and sell it beginning at 12:01 am. That way it looks like you're selling 2,000,000 or whatever in petroleum per day without having to do it EVERY day. Once you unlock smelters maxing out the metals HQ is not a big deal - the trade HQ shouldn't be too far behind since they have the same requirements. To max out petroleum requires a few storage lots of plastic/fuel but won't be difficult to get to max level either. The next easiest is the electronics HQ, just plop a community college (NOT university) near some industrial buildings and wait for them to tech level up. Once you unlock processor factories start placing them and unlocking the various electronics expansions should be easy. Word to the wise, go for the consumer electronics expansion and computers - the most profitable production item. Finally, to get your gambling HQ plop a Gambling house right next to your rail station and prioritize medium wealth tourists. My favorite set-up is sign + comedy club + nice hotel + two blackjack parlors. They buffed gambling so I was able to unlock the HQ with just one gambling house, but you may need to add two - just be sure you have it close to your train station and there are plenty of bus stops/rail car stops nearby. Keeping up on your public transportation will prevent your city being flooded with taxis. To unlock the final gambling HQ expansions plop a sleek casino also near your train station and when available select a few low wealth rooms. Should be fine to make it to 200,000 per day.
Our SimCity 2013 walkthrough will guide you with strategy tips for this citybuilding simulation on the PC & later Mac. Welcome! In SimCity, you are the mayor of your very own city. You’re the one who draws roads and zones and manages everything from health and safety, to education, industry and beyond. The more your... This is how I get max money out of casino with a population below 20 000 (Low Wealth) and NO SHOPS + 90% Happiness (Mayor mansion upgrade). What you will need:-- Basic services, -- Emergency services-- Public transport-- Casino's-- Expo Centre. Another city unlocked a few models, so in my city I have the necessary water, waste ect. City Specialization - Gambling Reference Guide If straight-up tourism isn't your cup of tea, gambling is great choice for one-stop trips for entertainment, lodging, and hopefully lots of spending. Introduction. Get your simoleons, zoning permits, and construction crews ready--it's time to get city-building again! With the latest installment in the SimCity series, we're entering a globalized economy where our city is not alone. It is constantly being bombarded by pollution, resources, and exchanges with the surrounding cities and the Sim World itself. nevertheless because of the scaling, the city size is relatively smaller than the medium tile city from simcity 4. not sure if the tile size comparison for cities skylines is the same as simcity 2013 for one tile though. but we can all agree simcity 2013 would benefit from a larger size map. the tile to tile equivalent of the sc4 med size city A general guide on how to specialize your city on one thing effectively e.g coal, casino etc. I've already detailed coal/ore cities. Oil cities are a bitch, if you go for oil do NOT go for an oil power plant. I had one city peak at 153,000/160,000 for the petrol HQ and was never able to get it due to my oil power plant. SimCity 2013 Tourism Guide – Gambling and Culture. By Haider Khan Mar 10, If your city isn’t ready for it, the Elegant Casino will chew up your treasury and make your city a complete slum get together guide maxis simcity sims tiltshift videogames. Simcity 2013: Police, Casino, and Power Building Modules Today we’ll take a look at the different types of modules you can place around the city. These modules are covered briefly in today’s newest strategy video. There have been several changes to the UI since the last video Simcity 5 casino city guide October 13, 2013 tienaspafirobergecumutipa For every dollar wagered, the winning blackjack player will get 120 instead of i will give you a hint, it has nothing to do with card counting. SimCity Wiki Guide. Jimmcq, Dquigley + more. Last Edited: 15 Apr 2013 2:42 am. most cities have some low- and medium-wealth Sims even if the city in whole is rich. A casino by itself tends
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