The Best Branson Casino Hotels & Resorts - Free ...
- The Best Branson Casino Hotels & Resorts - Free ...
- The Brandon Amphitheater - Brandon Mississippi
- Find a Brandon, MS Casinos and Gambling Attorney ...
- THE 10 BEST Mississippi Casinos - Tripadvisor
- Microtel Inn & Suites by Wyndham Brandon Brandon, MS Hotels
- City of Brandon, Mississippi - 2nd Safest City in Mississippi
- Top Hotels in Brandon, Mississippi - Cancel FREE on most ...
- CASINOS in & near BRANSON, MISSOURI - 2021 up-to-date list
- RV Parks in Brandon, Mississippi - Top 16 Campgrounds near ...
- Brandon McCrory - Executive Casino Host - Hard Rock Hotel ...
casino in brandon ms
casino in brandon ms - win
MAME 0.203
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.
There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.
It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.
MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from
the download page.
MAMETesters Bugs Fixed
- 00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
- 00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
- 06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
- 06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
- 06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
- 06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
- 07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: 1 Hz clock causes assertion failure in scheduler. (Patrick Mackinlay)
- 07110: [DIP/Input] (snk.cpp) tdfever: The “Allow Continue” DIP switch is reversed. (Angelo Salese)
- 07111: [Graphics] (namcos22.cpp) dirtdash: Speedometer displayed incorrectly. (hap)
- 07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
- 07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
- 07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
- 07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
- Game & Watch: Donkey Kong [algestam]
- Game & Watch: Green House [algestam]
- HP 9825B [F.Ulivi]
- Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
- Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
- Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Arm Champs II (ver 2.7) [Siftware]
- Crazy Rally (Recreativos Franco license) [Recreativas.org]
- Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) [A.R.P.A., Recreativas.org]
- Fenix (Niemer bootleg of Phoenix) [Recreativas.org, Arcade Vintage]
- Heated Barrel (World version ?) [Jorge Silva]
- Koutetsu Yousai Strahl (World) [VectorGlow]
- Land Maker (Ver 2.02O 1998/06/02) [SEGV]
- Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union]
- Ms. Pac-Man (Marti Colls bootleg) [A.R.P.A., Recreativas.org]
- Pac Man (FAMARE S.A. bootleg of Puck Man) [Marcos75, Recreativas.org]
- Phoenix (G. Universal Video bootleg) [VectorGlow]
- Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) [A.R.P.A., Recreativas.org]
- Pengo (Marti Colls bootleg on Pac-Man hardware, set 2) [A.R.P.A., Recreativas.org]
- Player's Edge Plus (SET033) Set Chip [Brian Troha]
- Pocket Gal Deluxe (Asia v3.00) [Jorge Silva]
- PuLiRuLa (World, earlier?) [Jorge Silva]
- Rapid Hero (NMK) [pacman70]
- Rim Rockin' Basketball (V1.2, bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Soldier Girl Amazon (Tecfri license) [Fredric Sjöholm]
- Street Fighter II: The World Warrior (World 910204) [Erik Preston]
- Super Street Fighter II: The Tournament Battle (USA 930911) [Steve Gordon]
- Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg) [Ricky2001, Recreativas.org]
- Tetris (bootleg set 4, with UM3482) [Asayuki, ClawGrip]
- The Killing Blade / Ao Jian Kuang Dao (ver. 106) [Brad Hicks]
- Twins [David Torres, ClawGrip, Recreativas.org]
- Twins (Mega Twins bootleg) [Barry Harris, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup '90 (european hack, different title) [Roberto Fresca, Martin Mejia Britez]
- Zero Time (Marti Colls) [A.R.P.A., Recreativas.org]
Machines promoted to working
- Jungle Soft Vii [Ryan Holtz]
- Tokyo Wars (Rev. TW2 Ver.A, World) [hap]
- Video 21 [hap]
New machines marked as NOT_WORKING
- Bowling Road (Ver 1.5) [f205v]
- BwB Tetris v 1.0? (MPU4 Video) [James Wallace]
- Decision Data IS-482 Workstation [Al Kossow]
- Falco 5220 [Al Kossow]
- Gynotai (Japan) [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
- HP 700/70 Windowing Terminal [Bitsavers]
- ITT 1700 [Al Kossow]
- Labyrinth (Ver 1.5) [f205v]
- MCS-51 System Design Kit [Glen Slick]
- MIPS RC2030 [Patrick Mackinlay]
- MIPS RS2030 [Patrick Mackinlay]
- MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) [Brian Hargrove]
- Pin Ups (Ver 1.0 Rev A) [f205v]
- Prize Space Invaders (v1.4D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.0D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.14?) (MPU4 Video) [James Wallace]
- Rushing Beat (SNES bootleg) [Jorge Silva]
- S-Plus SET005 Set chip [Brian Troha]
- S-Plus SET015 Set chip [Brian Troha]
- S-Plus SET026 Set chip [Brian Troha]
- Scientific Instruments Model 5500 Temperature Controller [ClawGrip]
- Super Derby (satellite board) [Chris Buehler]
- UFO Robot (Ver 1.0 Rev A) [f205v]
- World Cup (Ver 1.5) [f205v]
New clones marked as NOT_WORKING
- Altered Beast (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Break Thru (Tecfri license) [jordigahan, Recreativas.org]
- Bowling Road (Ver 1.4) [f205v]
- Bowling Road (Ver 1.4, ND2001 hardware) [f205v]
- Congo (1.1, DCS sound 1.0) [PinMAME]
- Diner (PA-0 prototype) [PinMAME]
- Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
- Heavy Metal Meltdown (German) [PinMAME]
- HP9000/360 [Sven Schnelle]
- Jack*Bot (0.4A prototype) [PinMAME]
- Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
- Showdown (version 4.0) [Mark Jenison]
- Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup (Ver 1.4) [f205v]
- Zorton Brothers v1.00 (Los Justicieros) [Arcade Vintage, Recreativas.org]
New working software list additions
- bbc_rom: Accelerator 1.00, Accelerator 1.02, Accelerator 1.05 Accelerator 1.06, BeebCalc 1.2B, BeebCalc 1.2C, BeebCalc 1.2D, BeebCalc 1.2E, Caretaker 1.00, Caretaker 1.01, Caretaker 1.02, Caretaker 1.03, Communicator 0.90, Communicator 1.04a, Communicator A2.1, Debug, Disc Doctor 1.05, Disc Doctor 1.06, Disc Doctor 1.07, Disc Doctor 1.09, Disc Doctor 1.0A, Disc Doctor 1.0B, Graphics Extension 1.02, Graphics Extension 1.03, Graphics Extension 2.09, Gremlin 1.20, Gremlin 1.21, Inter-Chart 1.01, Inter-Chart 1.02, Inter-Chart 1.03a, Inter-Sheet 0.47, Inter-Sheet 1.00, Inter-Sheet 1.02, Inter-Sheet 1.03, Inter-Sheet 1.06, Inter-Sheet 1.06c, Inter-Sheet 1.06s, Printmaster (Canon) 1.08, Printmaster (Epson) 1.00, Printmaster (Epson) 1.01, Printmaster (Epson) 1.02, Printmaster (Epson) 1.08, Printmaster (Epson) 1.10, Printmaster (Star) 1.10, Speech, Termi 2.07, Termi 2.05, Termi 2.06, Termi 2.10, Termi II A1.5, Text To Speech, WordWise 1.17, WordWise 1.17 (Beebug), Wordwise 1.00, Wordwise 1.10, Wordwise 1.20, Wordwise Plus 1.48, Wordwise Plus 1.49, Wordwise Plus 1.4A, Wordwise Plus 1.4B, Wordwise Plus 1.4C, Wordwise Plus 1.4E, Wordwise Plus 1.4F [Nigel Barnes]
- hp9k3xx_flop: Pascal 3.25 [Sven Schnelle]
- ibm5150: Rampart (Hit Squad release) [ArcadeShadow]
- ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
- pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
- pico: Oryouri Daisuki! Kitchen Pico (Jpn) [TeamEurope]
- sorcerer_cart: Exidy Standard Basic v1.1 [exidyboy, Robbbert]
- sorcerer_cass: Head-on Collision, Lander Arcade [exidyboy]
- uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
- vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
- x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
- gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
- pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
- 32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
- bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
- mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
- pc98: Brandish Renewal [r09]
- princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
- Emulated National DP8350 CRT controller family. [AJR]
- mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
- i8243: Release P2 output after completion of read operation. [AJR]
- sbrain.cpp: Driver overhaul: [AJR]
- Added cursor and scrolling through CRT controller registers.
- Corrected number of interrupts per frame.
- Actually show the “insert diskette” message.
- Added options for RAM size and two or more floppy drives.
- Added RS232 ports and DIP switches for Baud clock selection.
- tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
- xavix: Allow debugger to step over CALLF instruction. [AJR]
- crt9007: Added frame timer. [AJR]
- flipjack.cpp: Driver overhaul: [AJR]
- Reimplemented video using CRT controller row update method.
- Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
- Modernized interrupts and cleaned up code.
- Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
- mcs96 updates: [AJR]
- Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
- Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
- Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
- unidasm: Added st62xx support. [AJR]
- flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
- combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
- contra.cpp: Fix sprite RAM mapping. [Angelo Salese]
- Added shaders for performing color transforms and three-dimensional lookup tables. [anikom15]
- Allows arbitrary color space manipulation within the sRGB space.
- rainbow.cpp: Connected WD2010 write fault input, and changed default serial port device to Microsoft 2-button mouse. [Bavarese]
- r9751 updates – Disktool is now fully functional: [Brandon Munger, Stephen Stair]
- i86: Allow ’188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started.
- Connected SMIOC DMA to 68k CPU and fixed communication.
- Emulated SCC2698B octal UART and connected to SMIOC.
- Improved logging.
- iremga20.cpp: Fixed playback rate algorithm. [cam900]
- itech8.cpp: Updates and cleanup: [cam900]
- Converted sound latch to generic_latch_8_device.
- Converted to use derived memory maps and unit masks.
- Reduced runtime tag map lookups, and cleaned up redundant and duplicated code.
- glass.cpp: Simplified code, removed duplication, and improved region names. [cam900]
- segas24.cpp: Added save state support, split address maps by ROM board type, and cleaned up code. [cam900]
- crystal.cpp: Cleanup and updates: [cam900]
- Made class members private where appropriate, cleaned up code, reduced duplication, and added notes.
- Converted to use derived address maps and configured banking.
- Added CRT controller register details.
- Improved device names and removed MCFG macros.
- targeth.cpp: Reduced runtime tag map lookups, and reduced code duplication. [cam900]
- ramdac.cpp: Removed MCFG macros. [cam900, AJR]
- blitz68k.cpp: Reduced code duplication and made state class members private as appropriate. [cam900]
- tecmo_mix.cpp: Added mixing for text layer bitmap, made background pen blendable, and removed MCFG macros. [cam900]
- gaiden.cpp, tecmo16.cpp: Corrected sprite lag, cleaned up graphics decode and ROM loading, and added notes. [cam900]
- namcofl.cpp: Implemented screen clipping and shadows, fixed sprite banking, and confirmed crystal values. [cam900]
- namconb1.cpp: Corrected sprite lag, added raw screen parameters, reduced code duplication, and cleaned up code. [cam900]
- namcos1.cpp: Reduced code duplication and replaced a naked pointer with a required region pointer. [cam900]
- namcos2.cpp: Removed unnecessary memory banks, added raw screen parameters, improved region names, and cleaned up code. [cam900]
- namcos21.cpp, namcos21_c67.cpp, namcos21_de.cpp: Improved member names and tags, and cleaned up code. [cam900]
- namco_c116.cpp: Implemented device_palette_interface for internal palette. [cam900]
- namco_c123tmap.cpp: Internalized graphics decoding, implemented tilemap disable bit, and simplified configuration. [cam900]
- namco_c169roz.cpp, namcos2_roz.cpp: Internalized graphics decoding and simplified configuration. [cam900]
- namco_c355spr.cpp: Added support for double-buffered sprites, simplified configuration, and cleaned up code. [cam900]
- namcos2_sprite.cpp: Get palette from graphics decode, avoiding redundant configuration. [cam900]
- onetwo.cpp: Use a palette decoder member function for palette decoding. [cam900]
- qx10kbd: Dumped and emulated keyboard microcontroller. [Carl, Frank Hughes]
- mwarr.cpp, stlforce.cpp: Converted video code to a device. [David Haywood]
- cps3.cpp: Implemented score layer row scroll effects, and cleaned up code. [David Haywood]
- wecleman.cpp: Marked weclemanb as a hack. [David Haywood]
- XaviX updates: [David Haywood]
- Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes.
- Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up “text array“ pattern generator.
- Fixed multiplier unit use in rad_madf.
- Added inputs for rad_bass, rad_crdn, taitons1 and taitons2.
- Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities.
- Added support for RAM-based tiles used in rad_bb2 test mode, and 24-bit tile addressing used by epo_efdx.
- Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen.
- Mapped BIOS into second external bus space for e-kara sets, and implemented DMA register read-back.
- Improved transparency handling, and implemented “arena control” clipping effect.
- Re-implemented Super XaviX opcodes based on observed usage.
- Allow some opcodes to bypass zero page, as required by namcons1.
- Hooked up I²C memory.
- Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni).
- Don’t set the SDL_WINDOW_OPENGL extra flag if -video none is set. [dslegend]
- Allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set.
- hphybrid: Added support for the 09825-67907 variant, and updated the hk64k and hp9845 drivers as necessary. [F.Ulivi]
- Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display. [F.Ulivi]
- namcos22: Added view matrix reflection. [hap, Ryan Holtz]
- Fixes alpinr2b character selection screen, raveracw/ridgera2 rear-view mirrors, and secret mirror track in raveracw.
- namcos22 updates: [hap]
- Added save state support and improved performance.
- Corrected pixel clock and DSP clocks.
- Fixed coin 2 not working.
- Implemented rendering from point RAM (used on Alpine Racer 2 and Ridge Racer 2 title screens).
- Improved System 22 fader and background color (fixes Victory Lap attract mode).
- Improved Super System 22 fog and spot (improves graphics in Aqua Jet, Dirt Dash and Time Crisis).
- Fixed polygon layer sometimes rendering when it shouldn’t
- Added preliminary POSIRQ implementation (partial updates are not enabled yet).
- Fixed window clipping on Ace Driver rear view mirrors and Alpine Racer 2 character selection screen.
- Fixed hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars (error in 68020 CHK2).
- Added Super System 22 lamp and motor outputs.
- pokey: Return most recent m_ALLPOT value and freeze POT counters during SK_RESET. [Jürgen Buchmüller]
- Allow undefined GL symbols for WebAssembly target (GitHub #4187). [Justin Kerk]
- Fixed compilation with X11 XInput enabled (NO_USE_XINPUT=0). [Kiall Mac Innes]
- mpatrol: Fixed graphical issues including sprite priority, background positioning, and screen flipping. [kunikuni]
- liblrabl, toypop: Improved cocktail mode emulation, and corrected DIP switch settings. [kunikuni]
- warpwarp.cpp: Corrected player 2 shot/ball offset in cocktail mode. [kunikuni]
- pacland: Corrected “Bonus Life” DIP switch values. [kunikuni]
- ti99: Added guards against selecting non-existent drives. [Michael Zapf]
- bbc_tube_6502/65c102: Added ReCo6502 Tube 1.21 ROM. [Nigel Barnes]
- bbc.cpp updates: [Nigel Barnes]
- Reimplemented the addressable latch using the ’LS259 device.
- Added 32K ROM slots in B+ and Master variants.
- Use bankdev to switch IO/ROM in Master.
- Use ram_device instead of ROM_REGION for RAM.
- Added I2CMEM device for PCD8572 in Master Compact.
- Corrected sound device from SN76489 to SN76489A.
- bbcb: Added ReCo6502 co-processor. [Nigel Barnes]
- bbcmc: Added expansion port and Mertec Companion expansion device. [Nigel Barnes]
- phoenix: Don’t configure_entries and set_base on the same bank. [O. Galibert]
- Added a skeleton driver for MIPS Computer Systems ROSC/os machines, with initial focus on the RC2030 headless workstation. [Patrick Mackinlay]
- GENie: Changed minimum target macOS version to 10.6 to allow building on macOS 10.14 “Mojave” with latest Xcode tools. [R. Belmont]
- Fixed compilation with SDL 2.0.8 and later on macOS. [R. Belmont]
- hapyfish: Replaced driver with clone of mini2440, allowing it to boot from NAND Flash. [R. Belmont]
- Boot loader now comes up and fails because it can't find both Flash chips.
- gamecom.cpp: Made all games besides lostwrld playable, and updated notes. [Robbbert]
- sorcerer.cpp: Added DDMON 1.3 and ADSMON BIOS options. [Robbbert]
- ADSMON requires an 80 column card that is not emulated.
- sm8500: Improved logging of unknown opcodes. [Robbbert]
- sun4c updates: [Ryan Holtz]
- Changed FDC to and fixed mapping.
- Added save state support.
- Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75).
- Added RAM size options and fixed mirroring in 4 MB configurations.
- Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes.
- Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further).
- sbus: Added font register and fixed drawing endianness for cgsix card. [Ryan Holtz]
- debugcpu: Fixed watchpoints for CPUs that use word addressing. [Ryan Holtz]
- generic_slot: Allow file name extensions to be omitted from constructor call. [Ryan Holtz]
- vii.cpp updates: [Ryan Holtz]
- Fixed titles and publishers.
- Ported current µ'nSP 1.0 CPU core and serial EEPROM emulation from Unununium.
- Made µ'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover.
- Fixed road layer in several Zone 60 games.
- Added an optional visual debugger for audio (may be enabled with a preprocessor macro).
- Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output.
- Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs.
- Hooked up walle NVRAM.
- Added preliminary V.Smile support – runs BIOS and boots games.
- osdwindows: Fixed BGFX not rendering in multiple windows (internal UI is still glitchy). [Ryan Holtz]
- ibm5150.cpp: Hooked up cassette data output (GitHub #4076). [Ryan Holtz, BigAlUK]
- Fixed compilation with libjpeg for environments where TRUE and FALSE aren’t preprocessor macros. [Ryan Schmidt]
- vt100, ec1841, mc1502, poisk1, km035 and ms7004: Made keyboards Lua-friendly and updated mappings. [shattered]
- PlayStation GPU: Copy the textures’ STP bit (improves Silent Hill). [smf]
- PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. [smf]
- vgmplay.cpp: Added support for multiple instances of the same chip with different clock frequencies. [smf]
- qsoundhle.cpp: Saturate voice and output accumulators (MT07115). [superctr]
- hp_dio updates: [Sven Schnelle]
- Allow cards to share interrupt and DMA request lines.
- Removed MCFG macros and moved classes into a namespace.
- Configure all DIO slots as non-fixed, as none of the devices are on-board or physically captive.
- Removed unused map() functions.
- Added HP98620 DMA controller and HP98625A SCSI controller card devices.
- Fixed plane masks in HP98543 video card.
- M68000 MMU updates: [Sven Schnelle]
- Add Special Status Word to exception frames.
- Raise MMU configuration exception if SRP/CRP is invalid.
- Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables.
- Added support for short indirect descriptors (used by HP-UX 9).
- Set MMU status flags when performing address translation cache lookup.
- Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops.
- Correctly disassemble more forms of PTEST and PFLUSH instructions.
- hp9k_3xx.cpp, mb87030.cpp, hp9122c.cpp: Converted to use delegate timers. [Sven Schnelle]
- hp9k_3xx.cpp updates: [Sven Schnelle]
- Moved sound, GPIB, keyboad and RTC to human interface DIO module.
- Cleaned up DIO configuration.
- Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter.
- tms9914: Latch EOI flag until next byte is sent. [Sven Schnelle]
- hp_hil updates: [Sven Schnelle]
- Added HP46060B mouse device.
- Converted logging to use logmacro.h and removed MCFG macros.
- Removed obsolete bus error handler and superfluous RAM regions.
- nscsi_bus.cpp, nscsi_cd.cpp, nscsi_hd.cpp: Disable logging by default. [Sven Schnelle]
- Emulated Fujitsu MB87030 SCSI controller. [Sven Schnelle]
- Fixed command line parsing for the long form of the first instance of a media option. [Tim Lindner]
- Fixed CoCo 16k cartridge banking, CoCo 3 32k external ROM mode, and Zumwalt banking through the CoCo Multi-Pak. [Tim Lindner]
- coco3.cpp: Added workaround to show only one screen by default. [Tim Lindner]
- pcjr.cpp: Added null_modem and terminal to serial port options for IBM PCjr family. [TSCHAK]
- iremga20: Stop sample playback on encountering a zero-valued sample, as this appears to be a sentinel value. [ValleyBell]
- Also reduced code duplication in sound stream update function.
- Improved search behaviour in file selection menus. [Vas Crabb]
- jazz.cpp: Added PS/2 keyboard/mouse controller emulation. [Vas Crabb]
- krz2000.cpp: Dumped the Kurzweil K2000 “ROM1 – Orchestral” and “ROM2 – Contemporary” add-on modules. [anonymous]
- namcops2.cpp: Re-dumped superdbz DVD and confirmed that gundzaft DVD dump is good. [Arcade-Projects]
- Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller. [Brandon Ermita]
- paradise.cpp: Updated information about Spinner Controls Daughtercard, and added DIP switch locations for Mad Ball. [Brian Troha]
- seta2.cpp: Added PCB layouts for Kosodate Quiz My Angel and TelePachi Fever Lion. [Brian Troha, Carl Graham]
- sega16a.cpp: Corrected labels and ROM locations for aliensyn2. [Brian Troha]
- atetris.cpp: Added PLDs to atetrisb2. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- pofo: Dumped character generator ROM, and verified that BIOS is a good dump. [Curt Coder]
- twinkle.cpp: Updated documentation to match data gleaned from kits. [DragonMinded]
- itgamble.cpp: Updated notes and hardware info. [f205v]
- Barcrest MPU4: Removed Intel HEX copies of previously dumped ROMs. [James Wallace]
- nes.xml: Corrected Japanese titles for chestfld and touch. [killamegagiga]
- krz2000.cpp: Added notes. [Lord Nightmare]
- norautp.cpp: Marked drhla as a clone of drhl. [MASH]
- 3do.cpp: Corrected year and manufacturer for orbatak. [MASH]
- Added smartmedia to arcade build (now used by hapyfish). [MASH]
- Added color overlay to Yosaku to Donbei. [MASH, hap]
- pc98.xml updates: [r09]
- Marked Brandish Renewal entries as cracks.
- Re-labeled disks with their actual names, and changed order so they automatically mount in a logical way.
- Added usage notes for software that requires DOS.
- Removed images where only save game data differs, and removed user-created disks.
- tourvis.cpp: Dumped BIOS versions V4-42 and V4-51. [Ricky2001, Recreativas.org]
- deco0.cpp: Dumped 68705 MCU for drgninjab2. [Sean Riddle, ClawGrip, The Dumping Union]
- taito_f3.cpp: Verified that ROMs from a Puchi Carat Asia cartridge ROMs match the overseas version. [SEGV]
- system1.cpp: Document that the parent Gardia set is Sega factory conversion. [ShouTime]
- Removed documentation for command-line options that are no longer supported, and added preliminary documentation for new options. [Tafoid]
- x68k_flop.xml: Added and corrected many entries. [Wayder]
- Addressed some consistency issues in documentation. [Wellington Uemura]
submitted by cuavas to emulation [link] [comments]
IMAGINE DRAGONS NEW TOUR DATES WITH GRACE VANDERWAAL (EVOLVE WORLD TOUR 2018)
I guess everyone saw this on Instagram but, it's nice to remind. And I won't go, but I love Grace too <3
June 5th, Hartford, CT @ Xfinity Theatre
June 6th, Mansfield, MA @ Xfinity Center
June 8th, Bangor, ME @ Darling’s Waterfront Pavilion
June 9th, Holmdel, NJ @ PNC Bank Arts Center
June 11th, Syracuse, NY @ Lakeview Amphitheater
June 13th, Toronto, ON @ Budweiser Stage
June 16th, Hershey, PA @ HersheyPark Stadium
June 17th, Cuyahoga Falls, OH @ Blossom Music Center
June 19th, New York, NY @ Madison Square Garden
June 21st, Detroit, MI @ DTE Energy Music Theatre June 22nd, Indianapolis, IN @ Klipsch Music Center
June 24th, Omaha, NE @ CenturyLink Center
June 26th, Sioux Falls, SD @ Denny Sanford Premier Center
June 27th, Milwaukee, WI @ Summerfest
June 29th, Saratoga Springs, NY @ Saratoga Performing Arts Center
July 2nd, Bristow, VA @ Jiffy Lube Live
July 3rd, Virginia Beach, VA @ Veterans United Home Loans Amphitheater
July 5th, Raleigh, NC @ Coastal Credit Union Music Park at Walnut Creek
July 7th, Columbia, SC @ Colonial Life Arena
July 8th, Brandon, MS @ Brandon Amphitheater
July 10th, Nashville, TN @ Bridgestone Arena
July 11th, Maryland Heights, MO @ Hollywood Casino Amphitheatre
July 13th, Tinley Park, IL @ Hollywood Casino Amphitheatre
July 14th, Kansas City, MO @ Sprint Center
July 16th, Morrison, CO @ Red Rocks Amphitheatre
July 18th, Albuquerque, NM @ Isleta Amphitheater
July 21st, Los Angeles, CA @ The Forum
July 24th, Concord, CA @ Concord Pavilion
July 26th, Bozeman, MT @ Bobcat Stadium
July 30th, Wichita, KS @ Intrust Bank Arena*
August 1st, Tulsa, OK @ BOK Center*
August 2nd, Austin, TX @ Austin360 Amphitheater
August 4th, The Woodlands, TX @ Cynthia Woods Mitchell Pavilion
August 5th, New Orleans, LA @ Smoothie King Center
August 7th, Orange Beach, AL @ The Amphitheater at the Wharf
August 9th, West Palm Beach, FL @ Coral Sky Amphitheater
August 10th, Tampa, FL @ MIDFLORIDA Credit Union Amphitheatre
October 20th, Frisco, TX @ FC Dallas Stadium** *onsale March 9
**onsale March 6 / Grace Vanderwaal not performing
submitted by kevingelhorn to imaginedragons [link] [comments]
2019 regional recruiting coverage - state of Mississippi
This is a test run of something I’m considering doing over the summer – regional profiles for our 2019 recruiting. Most of these will be over the summer as we go through camps, but I figured Mississippi would be a good place to test out this type of post. Please use this post as a place to let me know if you are interested in this kind of thing over the summer. Also, feel free to use this as a space to make suggestions in regards to the subreddits’ recruiting coverage. Mods are currently doing some year end evaluations with the major growth in the sub, and we always want to keep this as user-oriented as possible. There will be an announcement in the near future regarding other Gator topics for the subreddit, so please keep the comments on here related to recruiting.
On to Mississippi recruiting for 2019.
Some small background on Mississippi recruiting, without getting into the dirty aspects of funneling money through the casinos and all that fun stuff: Players rarely go under the radar or unnoticed in the state, so most of the big names are already out there in some form or other. The locals are insane about football coverage, and the top talent tends to stand out pretty nicely. Finally, the coaching staff sent out a huge chunk of offers last night. This was the coaching staffs’ first group of offers sent out after having some time to settle in and evaluate targets. Every one of those offers is likely going to be one of the top guys on the UF board for the 2019 class.
Mississippi recruiting in 2018 is well below average. There are only 4 four-star players, and one guy who is high three-star. In fact, there is only one player (Malik Heath) who has a player rating of .9000 or higher. To contrast, the
2016 Mississippi class had 9 four-stars and 2 five-stars. There were 10 players ranked .9000 or higher.
2019 is the exact opposite and insanely talented. It’s easily the top state of Mississippi class since 2016 and actually looks a little deeper on paper. There are currently 12 four-star players, all ranked .9000 or higher. The top three have the talent to get a fifth star when all is said and done. The reason I’m making a post about this is that I expect some major Mississippi recruiting out of our coaching staff this next cycle. Both of the Mississippi teams are in the middle of a coaching transition, with Moorhead coming in from Penn State and Matt Luke spending his first year as an actual head coach. Dan Mullen and staff likely have some of the best relationships with these players in the country. Our biggest opponents outside of the in-state schools for the top level players are going to be Alabama and LSU, who have raided the top talent in the state in the past.
Here is a list of the guys who I think could have mutual interest with Florida. Many of them hold both a Mississippi State offer (meaning they likely have relationships with Mullen, Billy G, Hevesy, Grantham, and/or some of the other staff coming from Mississippi State) and an offer from Florida (meaning that even if it was Mac who offered them, they have shown enough interest to post the offer.)
Nakobe Dean – OLB – This guy is a 5 star talent and should have already been offered by us. It’s insane that he wasn’t. Particularly with our needs at LB. Mullen just offered him the day after the early signing period, so clearly Mullen gets it. We will have to battle almost every team in the southeast to get him, but we need one or two guys like this at OLB somewhere in the 2019 cycle to make our 3-4 work.
Nathan Pickering – DE – Another major battle with every southeast team, and another position that we are going to be heavily pushing for a ‘primo’ player in 2019. Our front 7 talent is as low as I’ve ever seen, and the 2018 class is behind in that area as well.
Charles Moore and
Jerrion Ealy are both guys anybody would love to add, but are likely to stay with the in-state schools. Ealy is also expected to be a top 10 draft pick for the MLB.
Donte Starks - ILB – He is a top-100 player from the gulf coast. He received a UF offer the day after the 2018 early signing period ended, which is a clue that we are going to be making a huge run at him.
Byron Young – DE – A top 200 player with size (6’5, 250) that was one of Mullen’s first offers at UF. Another front 7 guy that we would love to add.
De’Monte Russell – DE – Haven’t seen a UF offer yet, so I’m not sure if he’s a target or not. This guy is a major player that was being recruited by Tim Brewster at FSU. His lead recruiter at Mississippi State is Greg Knox, so maybe that would help us if Knox officially comes over to UF.
Zach Edwards – ILB – We are still in the 4-star players and here’s another major front seven guy. He’s from Starkville and will be a tough pull from MS State, but his lead recruiter there was Grantham.
Brandon Cunningham – OT – Finally in the three stars (and I skipped a few 4 star guys), but he is currently committed to Miami. Clearly there is some interest in playing in Florida. It will be interesting if we make a run at him, because I don’t see a Florida offer yet.
Jarrian Jones – S – This guy is a superstar that lives within a few miles of me. Just picked up a UF offer along with Starks right after that early signing period ended.
submitted by zlatandiego to FloridaGators [link] [comments]
MAME 0.188
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully
extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a
user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory.
On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from
the download page and try it out.
MAMETesters Bugs Fixed
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
- 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
- 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
- A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
- Blades of Steel (Konami handheld) [hap, Sean Riddle]
- Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
- Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
- Gauntlet (Tiger handheld) [hap, Sean Riddle]
- Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
- INTELLEC 4/MOD 4 [Vas Crabb]
- INTELLEC 4/MOD 40 [Vas Crabb]
- Legend (SNES bootleg) [ShouTime, MetalliC]
- Milton Bradley Arcade Mania [hap, Sean Riddle]
- Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
- Space Jam (Tiger handheld) [hap, Sean Riddle]
New working clones
- Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
- Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
- Cobra-Command (World/US revision 4) [Bryan McPhail]
- Deco Cassette System Multigame (ROM based) [David Haywood]
- Explorers of Space [hap, Igor]
- Fidelity Excel 68000 Mach III [CB-Emu]
- Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
- Game & Watch: Egg [hap]
- Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
- HP 85 [F.Ulivi]
- Kageki (World) [frsj8112, The Dumping Union]
- Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
- Nu, pogodi! [hap, Igor]
- Operation Wolf (Japan, SC) [ShouTime]
- Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
- Return of the Invaders (bootleg no MCU set 3) [f205v]
- Silk Worm (prototype?) [frsj8112]
- Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Space Invaders (Nas Corp bootleg) [Guru]
- Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
- Super Triv (English questions) [Smitdogg, The Dumping Union]
- Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
- Tetris (v341R) [Arzeno Fabrice, MetalliC]
- The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
- Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
- Alphatronic PC [R. Belmont, Carl, rfka01]
- Black Touch '96 [Angelo Salese]
- Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
- Game & Watch: Mickey Mouse [hap]
- Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
- Ron II Mah-Jongg [Angelo Salese]
- The Roulette (Visco) [Team Europe, Luca Elia]
- Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
- Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
- Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
- Sega Ninja (315-5113) [David Haywood]
- Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
- Abnormal Check [R. Belmont, Guru]
- Ai-mode - Pet Shiiku [system11, The Dumping Union]
- Block Pong-Pong [Arzeno Fabrice, brizzo]
- Casino Strip [any]
- Casino Strip IX [any]
- Casino Strip VIII [any]
- Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
- MAC Jungle [PinMAME]
- Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
- Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
- Mahjong Mogitate [system11, The Dumping Union]
- Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
- Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
- Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
- Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
- PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
- Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
- Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
- Super Derby II [Phil Bennett, Hammy]
- Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
- VG Pocket Mini (VG-1500) [BeckieRGB]
- VG Pocket (VG-2000) [BeckieRGB]
- Virtua Striker 4 (Export) (GDT-0014) [rtw]
- Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
- VT330 [Toshi]
- WaiWai Drive [Arzeno Fabrice, brizzo]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
- World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
- Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]
New clones marked as NOT_WORKING
- Beat the Clock (with flasher support) [noahpdavis]
- Commodore PC 10 [rfka01]
- Dirty Harry (LF-2) [PinMAME]
- Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
- Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
- New Super Triv III [Smitdogg, The Dumping Union]
- Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
- Triv Five Special Edition [Smitdogg, The Dumping Union]
New working software list additions
- abc80_flop: ABCDatastorm [Genesis Project]
- coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
- gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
- ibm5150:
- Le Manoir de Mortevielle [breiztiger]
- Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
- ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
- pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
- x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
- ibm5150: Boulder Dash Construction Kit [Justin Kerk]
- ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
- z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
- Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
- ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
- Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
- nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
- megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
- colt: Fixed colors. [AJR]
- vgmplay enhancements: [AJR]
- Added support for YMZ280B and YMF271.
- Fixed clock speed for dual POKEY.
- Produce error message when nonexistent file is specified.
- froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
- listxml enhancements: [AJR]
- Match arguments against device names as well as driver names.
- Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
- gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
- mrdo: Load protection PAL data (not used at the moment). [AJR]
- mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
- MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
- funystrp: Added serial EEPROM for high score entries. [AJR]
- ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
- blackt96.cpp improvements: [Angelo Salese]
- Added flip screen and coin counter support.
- Reimplemented text layer as tilemap.
- Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
- cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
- Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
- Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
- Standardized button layout for PCE bootlegs. [Angelo Salese]
- Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
- Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
- socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
- Fixes issues with super painter and a few other games not recognizing keyboard input.
- Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
- arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
- Also added notes about which sets bootlegs are derived from.
- dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
- taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
- Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
- missb2 updates: [Lord Nightmare]
- Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
- Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
- Added watchdog.
- retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
- Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
- Verified XTAL, dividers, and SN76489A type from PCB pictures.
- Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
- Added correct palette weighting for all dec8 games. [Bryan McPhail]
- Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
- Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
- pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
- plugins/cheat updates: [Carl]
- Poll for setting hotkeys.
- Link simple cheats.
- Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
- fccpu1 updates: [Joakim Larsson Edstrom]
- Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
- Added machine configuration for baud rates for all three serial ports using MC14411 device.
- Added newer version of firmware Force Debugger v1.1.
- 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
- sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
- sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
- dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
- ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
- Overhauled MAME options handling. [Nathan Woods]
- The new options system is more dynamic and should detect errors earlier.
- The slot menu now shows updated options in response to selections made by the user.
- Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
- Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
- Existing positions may be selected using UI navigation controls.
- Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
- MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
- Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
- Cleaned up the MC-10 driver. [Nathan Woods]
- Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
- sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
- dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
- debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
- options: Set the value when setting the default as before. [O. Galibert]
- mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
- dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
- Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
- cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
- Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
- m377xx: Added preliminary M37720 support. [R. Belmont]
- alphatro improvements: [R. Belmont]
- Added correct banking and partial floppy support.
- Corrected motor on and FDC reset.
- Corrected number of driver (real machine only has two), and fixed B: drive.
- output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
- Messages are of form "verb = value\1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
- Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
- Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
- Added support for all 4040 features besides interrupts.
- Split address/status, RAM/ROM ports, and program memory into separate address spaces.
- Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
- Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
- Made disassembly output closer to what ASL accepts as input.
- Allowed 4-bit registers to be set independently through the debugger.
- Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
- Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
- Supports PROM, program/data storage and high-speed paper tape reader cards.
- Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
- Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
- Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
- Added save state support.
- Layout system improvements: [Vas Crabb]
- Made scripts do substantial validation of layouts at build time.
- Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
- Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
- Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
- Made device_memory_interface own its address space objects. [Vas Crabb]
- Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
- Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
- Cocoa debugger improvements: [Vas Crabb]
- Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
- Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
- Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
- Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
- Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
- hh_sm510 artwork updates:
- Added background vector graphics to gnw_ml102. [ChoccyHobNob]
- Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
- Improved gnw_jr55 LCD segments. [hap, JonasP]
- Added background graphics to nupogodi.svg. [Igor, hap]
- Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
- segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
- segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
- Improved WD2010 emulation: [Bavarese]
- Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
- Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
- r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
- Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
- Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
- naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
- opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
- Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
- srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
- Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
- Fixes incorrect behaviour for 6th boss (no longer skips first form).
- Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
- Also added support for bootleg multigame and fixed regression caused by change in draw order.
- tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
- Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
- Irem M62 cleanups: [David Haywood]
- Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
- Made use of multiple palettes and gfxdecode structures.
- upd7810, upd7811: Added internal address maps. [David Haywood]
- gaelco/ds5002fp updates: [David Haywood]
- Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
- Made SFR defaults configurable in ROM loading like NVRAM defaults.
- Made external SRAM persistent as well (some games store scores etc. in it).
- Cleaned up Touch & Go dump and added preconfigured internal RAM.
- Created device for Gaelco protection module and removed remaining simulation code.
- Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
- Shares identical code with other sets, just encryped with a different key.
- Add DIP switches to Tsukande Toru Chicchi. [einstein95]
- Initial HP series 80 emulation: [F.Ulivi]
- Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
- DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
- ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
- Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
- Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
- Fixed default DIP switch settings for Parodius. [Jack Li]
- Enhanced Emscripten support: [James Baicoianu]
- Fixed save/load support and scheduled exit.
- Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
- Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
- Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
- Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
- snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
- wolfpack: Fixed missing Torpedo trail. [MASH]
- z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
- ncr5390 improvements: [Patrick Mackinlay]
- Improved initiator transfer information logic.
- Split transfer count/counter.
- Added rudimentary 53C90A/53C94 support.
- Reworked initiator transfer information state machine, should now support all SCSI phases
- Improved handling of DMA/non-DMA commands.
- Added an undocumented hack to make InterPro work.
- Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
- Improved tcounter and DMA/DRQ handling.
- Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
- Prevent fifo oveunderrun, requires restarting state machine from dma_r()/dma_w().
- Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
- Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
- Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
- nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
- interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
- Reworked DMA, added eth registers.
- Improved 5390 device, removed legacy 539x SCSI stuff.
- Passes all iogadiag tests if bus error hack is enabled.
- Implemented basic serial DMA.
- Switched to ncr53c94.
- Initial preparation for Ethernet implementation.
- Implemented timer-based DMA.
- Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
- Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
- sun1: Replaced console hack with upd7201 device. [shattered]
- chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
- freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
- Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
- shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
- Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
- H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
- Game Boy/Super Game Boy improvements: [Tauwasser]
- Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
- Fixed MMM01 zero-adjust logic for ROM bank.
- Fixed Super Game Boy VRAM transfers and removed border hack.
- Fixed various code style and comment issues.
- macpci: Added more Pippin ROM sets. [unknown]
- retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
- wrally.cpp: Added World Rally PCB layout. [Brian Troha]
- targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
- stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
- sms.xml updates: [Enik Land]
- Fix The Terminator by adding their on-cart RAM.
- Added notes for games with SK-1100 keyboard support.
- Corrected Great Baseball (Euro, USA, Bra) release year.
- Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
- kinst.cpp: Updated hardware info. [Guru]
- abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
- Updated compiling instructions for Fedora Linux. [inflatador]
- Updated hiscore.dat. [Leezer]
- Added -output option to documentation with description of available choices. [OzFalcon]
- megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
- SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
submitted by cuavas to emulation [link] [comments]
MAME 0.203
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.
There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.
It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.
MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from
the download page.
MAMETesters Bugs Fixed
- 00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
- 00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
- 06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
- 06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
- 06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
- 06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don’t work. (Tim Lindner)
- 07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: 1 Hz clock causes assertion failure in scheduler. (Patrick Mackinlay)
- 07110: [DIP/Input] (snk.cpp) tdfever: The “Allow Continue” DIP switch is reversed. (Angelo Salese)
- 07111: [Graphics] (namcos22.cpp) dirtdash: Speedometer displayed incorrectly. (hap)
- 07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
- 07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
- 07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
- 07126: [ColoPalette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)
New working machines
- Game & Watch: Donkey Kong [algestam]
- Game & Watch: Green House [algestam]
- HP 9825B [F.Ulivi]
- Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
- Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]
New working clones
- Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Arm Champs II (ver 2.7) [Siftware]
- Crazy Rally (Recreativos Franco license) [Recreativas.org]
- Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) [A.R.P.A., Recreativas.org]
- Fenix (Niemer bootleg of Phoenix) [Recreativas.org, Arcade Vintage]
- Heated Barrel (World version ?) [Jorge Silva]
- Koutetsu Yousai Strahl (World) [VectorGlow]
- Land Maker (Ver 2.02O 1998/06/02) [SEGV]
- Ms. Pac-Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union]
- Ms. Pac-Man (Marti Colls bootleg) [A.R.P.A., Recreativas.org]
- Pac Man (FAMARE S.A. bootleg of Puck Man) [Marcos75, Recreativas.org]
- Phoenix (G. Universal Video bootleg) [VectorGlow]
- Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) [A.R.P.A., Recreativas.org]
- Pengo (Marti Colls bootleg on Pac-Man hardware, set 2) [A.R.P.A., Recreativas.org]
- Player's Edge Plus (SET033) Set Chip [Brian Troha]
- Pocket Gal Deluxe (Asia v3.00) [Jorge Silva]
- PuLiRuLa (World, earlier?) [Jorge Silva]
- Rapid Hero (NMK) [pacman70]
- Rim Rockin' Basketball (V1.2, bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Soldier Girl Amazon (Tecfri license) [Fredric Sjöholm]
- Street Fighter II: The World Warrior (World 910204) [Erik Preston]
- Super Street Fighter II: The Tournament Battle (USA 930911) [Steve Gordon]
- Tazz-Mania - El Trompa (U.R.V. BBCPE bootleg) [Ricky2001, Recreativas.org]
- Tetris (bootleg set 4, with UM3482) [Asayuki, ClawGrip]
- The Killing Blade / Ao Jian Kuang Dao (ver. 106) [Brad Hicks]
- Twins [David Torres, ClawGrip, Recreativas.org]
- Twins (Mega Twins bootleg) [Barry Harris, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup '90 (european hack, different title) [Roberto Fresca, Martin Mejia Britez]
- Zero Time (Marti Colls) [A.R.P.A., Recreativas.org]
Machines promoted to working
- Jungle Soft Vii [Ryan Holtz]
- Tokyo Wars (Rev. TW2 Ver.A, World) [hap]
- Video 21 [hap]
New machines marked as NOT_WORKING
- Bowling Road (Ver 1.5) [f205v]
- BwB Tetris v 1.0? (MPU4 Video) [James Wallace]
- Decision Data IS-482 Workstation [Al Kossow]
- Falco 5220 [Al Kossow]
- Gynotai (Japan) [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
- HP 700/70 Windowing Terminal [Bitsavers]
- ITT 1700 [Al Kossow]
- Labyrinth (Ver 1.5) [f205v]
- MCS-51 System Design Kit [Glen Slick]
- MIPS RC2030 [Patrick Mackinlay]
- MIPS RS2030 [Patrick Mackinlay]
- MVS-TEMP 'SubSystem Ver1.4' (Nazca development board) [Brian Hargrove]
- Pin Ups (Ver 1.0 Rev A) [f205v]
- Prize Space Invaders (v1.4D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.0D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.14?) (MPU4 Video) [James Wallace]
- Rushing Beat (SNES bootleg) [Jorge Silva]
- S-Plus SET005 Set chip [Brian Troha]
- S-Plus SET015 Set chip [Brian Troha]
- S-Plus SET026 Set chip [Brian Troha]
- Scientific Instruments Model 5500 Temperature Controller [ClawGrip]
- Super Derby (satellite board) [Chris Buehler]
- UFO Robot (Ver 1.0 Rev A) [f205v]
- World Cup (Ver 1.5) [f205v]
New clones marked as NOT_WORKING
- Altered Beast (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Break Thru (Tecfri license) [jordigahan, Recreativas.org]
- Bowling Road (Ver 1.4) [f205v]
- Bowling Road (Ver 1.4, ND2001 hardware) [f205v]
- Congo (1.1, DCS sound 1.0) [PinMAME]
- Diner (PA-0 prototype) [PinMAME]
- Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O’Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
- Heavy Metal Meltdown (German) [PinMAME]
- HP9000/360 [Sven Schnelle]
- Jack*Bot (0.4A prototype) [PinMAME]
- Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
- Showdown (version 4.0) [Mark Jenison]
- Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup (Ver 1.4) [f205v]
- Zorton Brothers v1.00 (Los Justicieros) [Arcade Vintage, Recreativas.org]
New working software list additions
- bbc_rom: Accelerator 1.00, Accelerator 1.02, Accelerator 1.05 Accelerator 1.06, BeebCalc 1.2B, BeebCalc 1.2C, BeebCalc 1.2D, BeebCalc 1.2E, Caretaker 1.00, Caretaker 1.01, Caretaker 1.02, Caretaker 1.03, Communicator 0.90, Communicator 1.04a, Communicator A2.1, Debug, Disc Doctor 1.05, Disc Doctor 1.06, Disc Doctor 1.07, Disc Doctor 1.09, Disc Doctor 1.0A, Disc Doctor 1.0B, Graphics Extension 1.02, Graphics Extension 1.03, Graphics Extension 2.09, Gremlin 1.20, Gremlin 1.21, Inter-Chart 1.01, Inter-Chart 1.02, Inter-Chart 1.03a, Inter-Sheet 0.47, Inter-Sheet 1.00, Inter-Sheet 1.02, Inter-Sheet 1.03, Inter-Sheet 1.06, Inter-Sheet 1.06c, Inter-Sheet 1.06s, Printmaster (Canon) 1.08, Printmaster (Epson) 1.00, Printmaster (Epson) 1.01, Printmaster (Epson) 1.02, Printmaster (Epson) 1.08, Printmaster (Epson) 1.10, Printmaster (Star) 1.10, Speech, Termi 2.07, Termi 2.05, Termi 2.06, Termi 2.10, Termi II A1.5, Text To Speech, WordWise 1.17, WordWise 1.17 (Beebug), Wordwise 1.00, Wordwise 1.10, Wordwise 1.20, Wordwise Plus 1.48, Wordwise Plus 1.49, Wordwise Plus 1.4A, Wordwise Plus 1.4B, Wordwise Plus 1.4C, Wordwise Plus 1.4E, Wordwise Plus 1.4F [Nigel Barnes]
- hp9k3xx_flop: Pascal 3.25 [Sven Schnelle]
- ibm5150: Rampart (Hit Squad release) [ArcadeShadow]
- ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS-DOS Operating - The Compaq Personal Computer Operating Diskette, MS-DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon på PC (Swe), Write On! for Windows [FakeShemp]
- pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori-tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16-color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
- pico: Oryouri Daisuki! Kitchen Pico (Jpn) [TeamEurope]
- sorcerer_cart: Exidy Standard Basic v1.1 [exidyboy, Robbbert]
- sorcerer_cass: Head-on Collision, Lander Arcade [exidyboy]
- uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
- vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct-X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
- x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
- gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
- pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]
New NOT_WORKING software list additions
- 32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
- bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
- mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
- pc98: Brandish Renewal [r09]
- princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]
Source Changes
- Emulated National DP8350 CRT controller family. [AJR]
- mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
- i8243: Release P2 output after completion of read operation. [AJR]
- sbrain.cpp: Driver overhaul: [AJR]
- Added cursor and scrolling through CRT controller registers.
- Corrected number of interrupts per frame.
- Actually show the “insert diskette” message.
- Added options for RAM size and two or more floppy drives.
- Added RS232 ports and DIP switches for Baud clock selection.
- tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
- xavix: Allow debugger to step over CALLF instruction. [AJR]
- crt9007: Added frame timer. [AJR]
- flipjack.cpp: Driver overhaul: [AJR]
- Reimplemented video using CRT controller row update method.
- Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
- Modernized interrupts and cleaned up code.
- Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
- mcs96 updates: [AJR]
- Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
- Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
- Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
- unidasm: Added st62xx support. [AJR]
- flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
- combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
- contra.cpp: Fix sprite RAM mapping. [Angelo Salese]
- Added shaders for performing color transforms and three-dimensional lookup tables. [anikom15]
- Allows arbitrary color space manipulation within the sRGB space.
- rainbow.cpp: Connected WD2010 write fault input, and changed default serial port device to Microsoft 2-button mouse. [Bavarese]
- r9751 updates – Disktool is now fully functional: [Brandon Munger, Stephen Stair]
- i86: Allow ’188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started.
- Connected SMIOC DMA to 68k CPU and fixed communication.
- Emulated SCC2698B octal UART and connected to SMIOC.
- Improved logging.
- iremga20.cpp: Fixed playback rate algorithm. [cam900]
- itech8.cpp: Updates and cleanup: [cam900]
- Converted sound latch to generic_latch_8_device.
- Converted to use derived memory maps and unit masks.
- Reduced runtime tag map lookups, and cleaned up redundant and duplicated code.
- glass.cpp: Simplified code, removed duplication, and improved region names. [cam900]
- segas24.cpp: Added save state support, split address maps by ROM board type, and cleaned up code. [cam900]
- crystal.cpp: Cleanup and updates: [cam900]
- Made class members private where appropriate, cleaned up code, reduced duplication, and added notes.
- Converted to use derived address maps and configured banking.
- Added CRT controller register details.
- Improved device names and removed MCFG macros.
- targeth.cpp: Reduced runtime tag map lookups, and reduced code duplication. [cam900]
- ramdac.cpp: Removed MCFG macros. [cam900, AJR]
- blitz68k.cpp: Reduced code duplication and made state class members private as appropriate. [cam900]
- tecmo_mix.cpp: Added mixing for text layer bitmap, made background pen blendable, and removed MCFG macros. [cam900]
- gaiden.cpp, tecmo16.cpp: Corrected sprite lag, cleaned up graphics decode and ROM loading, and added notes. [cam900]
- namcofl.cpp: Implemented screen clipping and shadows, fixed sprite banking, and confirmed crystal values. [cam900]
- namconb1.cpp: Corrected sprite lag, added raw screen parameters, reduced code duplication, and cleaned up code. [cam900]
- namcos1.cpp: Reduced code duplication and replaced a naked pointer with a required region pointer. [cam900]
- namcos2.cpp: Removed unnecessary memory banks, added raw screen parameters, improved region names, and cleaned up code. [cam900]
- namcos21.cpp, namcos21_c67.cpp, namcos21_de.cpp: Improved member names and tags, and cleaned up code. [cam900]
- namco_c116.cpp: Implemented device_palette_interface for internal palette. [cam900]
- namco_c123tmap.cpp: Internalized graphics decoding, implemented tilemap disable bit, and simplified configuration. [cam900]
- namco_c169roz.cpp, namcos2_roz.cpp: Internalized graphics decoding and simplified configuration. [cam900]
- namco_c355spr.cpp: Added support for double-buffered sprites, simplified configuration, and cleaned up code. [cam900]
- namcos2_sprite.cpp: Get palette from graphics decode, avoiding redundant configuration. [cam900]
- onetwo.cpp: Use a palette decoder member function for palette decoding. [cam900]
- qx10kbd: Dumped and emulated keyboard microcontroller. [Carl, Frank Hughes]
- mwarr.cpp, stlforce.cpp: Converted video code to a device. [David Haywood]
- cps3.cpp: Implemented score layer row scroll effects, and cleaned up code. [David Haywood]
- wecleman.cpp: Marked weclemanb as a hack. [David Haywood]
- XaviX updates: [David Haywood]
- Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes.
- Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up “text array“ pattern generator.
- Fixed multiplier unit use in rad_madf.
- Added inputs for rad_bass, rad_crdn, taitons1 and taitons2.
- Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities.
- Added support for RAM-based tiles used in rad_bb2 test mode, and 24-bit tile addressing used by epo_efdx.
- Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen.
- Mapped BIOS into second external bus space for e-kara sets, and implemented DMA register read-back.
- Improved transparency handling, and implemented “arena control” clipping effect.
- Re-implemented Super XaviX opcodes based on observed usage.
- Allow some opcodes to bypass zero page, as required by namcons1.
- Hooked up I²C memory.
- Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni).
- Don’t set the SDL_WINDOW_OPENGL extra flag if -video none is set. [dslegend]
- Allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set.
- hphybrid: Added support for the 09825-67907 variant, and updated the hk64k and hp9845 drivers as necessary. [F.Ulivi]
- Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display. [F.Ulivi]
- namcos22: Added view matrix reflection. [hap, Ryan Holtz]
- Fixes alpinr2b character selection screen, raveracw/ridgera2 rear-view mirrors, and secret mirror track in raveracw.
- namcos22 updates: [hap]
- Added save state support and improved performance.
- Corrected pixel clock and DSP clocks.
- Fixed coin 2 not working.
- Implemented rendering from point RAM (used on Alpine Racer 2 and Ridge Racer 2 title screens).
- Improved System 22 fader and background color (fixes Victory Lap attract mode).
- Improved Super System 22 fog and spot (improves graphics in Aqua Jet, Dirt Dash and Time Crisis).
- Fixed polygon layer sometimes rendering when it shouldn’t
- Added preliminary POSIRQ implementation (partial updates are not enabled yet).
- Fixed window clipping on Ace Driver rear view mirrors and Alpine Racer 2 character selection screen.
- Fixed hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars (error in 68020 CHK2).
- Added Super System 22 lamp and motor outputs.
- pokey: Return most recent m_ALLPOT value and freeze POT counters during SK_RESET. [Jürgen Buchmüller]
- Allow undefined GL symbols for WebAssembly target (GitHub #4187). [Justin Kerk]
- Fixed compilation with X11 XInput enabled (NO_USE_XINPUT=0). [Kiall Mac Innes]
- mpatrol: Fixed graphical issues including sprite priority, background positioning, and screen flipping. [kunikuni]
- liblrabl, toypop: Improved cocktail mode emulation, and corrected DIP switch settings. [kunikuni]
- warpwarp.cpp: Corrected player 2 shot/ball offset in cocktail mode. [kunikuni]
- pacland: Corrected “Bonus Life” DIP switch values. [kunikuni]
- ti99: Added guards against selecting non-existent drives. [Michael Zapf]
- bbc_tube_6502/65c102: Added ReCo6502 Tube 1.21 ROM. [Nigel Barnes]
- bbc.cpp updates: [Nigel Barnes]
- Reimplemented the addressable latch using the ’LS259 device.
- Added 32K ROM slots in B+ and Master variants.
- Use bankdev to switch IO/ROM in Master.
- Use ram_device instead of ROM_REGION for RAM.
- Added I2CMEM device for PCD8572 in Master Compact.
- Corrected sound device from SN76489 to SN76489A.
- bbcb: Added ReCo6502 co-processor. [Nigel Barnes]
- bbcmc: Added expansion port and Mertec Companion expansion device. [Nigel Barnes]
- phoenix: Don’t configure_entries and set_base on the same bank. [O. Galibert]
- Added a skeleton driver for MIPS Computer Systems ROSC/os machines, with initial focus on the RC2030 headless workstation. [Patrick Mackinlay]
- GENie: Changed minimum target macOS version to 10.6 to allow building on macOS 10.14 “Mojave” with latest Xcode tools. [R. Belmont]
- Fixed compilation with SDL 2.0.8 and later on macOS. [R. Belmont]
- hapyfish: Replaced driver with clone of mini2440, allowing it to boot from NAND Flash. [R. Belmont]
- Boot loader now comes up and fails because it can't find both Flash chips.
- gamecom.cpp: Made all games besides lostwrld playable, and updated notes. [Robbbert]
- sorcerer.cpp: Added DDMON 1.3 and ADSMON BIOS options. [Robbbert]
- ADSMON requires an 80 column card that is not emulated.
- sm8500: Improved logging of unknown opcodes. [Robbbert]
- sun4c updates: [Ryan Holtz]
- Changed FDC to and fixed mapping.
- Added save state support.
- Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75).
- Added RAM size options and fixed mirroring in 4 MB configurations.
- Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes.
- Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further).
- sbus: Added font register and fixed drawing endianness for cgsix card. [Ryan Holtz]
- debugcpu: Fixed watchpoints for CPUs that use word addressing. [Ryan Holtz]
- generic_slot: Allow file name extensions to be omitted from constructor call. [Ryan Holtz]
- vii.cpp updates: [Ryan Holtz]
- Fixed titles and publishers.
- Ported current µ'nSP 1.0 CPU core and serial EEPROM emulation from Unununium.
- Made µ'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover.
- Fixed road layer in several Zone 60 games.
- Added an optional visual debugger for audio (may be enabled with a preprocessor macro).
- Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output.
- Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs.
- Hooked up walle NVRAM.
- Added preliminary V.Smile support – runs BIOS and boots games.
- osdwindows: Fixed BGFX not rendering in multiple windows (internal UI is still glitchy). [Ryan Holtz]
- ibm5150.cpp: Hooked up cassette data output (GitHub #4076). [Ryan Holtz, BigAlUK]
- Fixed compilation with libjpeg for environments where TRUE and FALSE aren’t preprocessor macros. [Ryan Schmidt]
- vt100, ec1841, mc1502, poisk1, km035 and ms7004: Made keyboards Lua-friendly and updated mappings. [shattered]
- PlayStation GPU: Copy the textures’ STP bit (improves Silent Hill). [smf]
- PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. [smf]
- vgmplay.cpp: Added support for multiple instances of the same chip with different clock frequencies. [smf]
- qsoundhle.cpp: Saturate voice and output accumulators (MT07115). [superctr]
- hp_dio updates: [Sven Schnelle]
- Allow cards to share interrupt and DMA request lines.
- Removed MCFG macros and moved classes into a namespace.
- Configure all DIO slots as non-fixed, as none of the devices are on-board or physically captive.
- Removed unused map() functions.
- Added HP98620 DMA controller and HP98625A SCSI controller card devices.
- Fixed plane masks in HP98543 video card.
- M68000 MMU updates: [Sven Schnelle]
- Add Special Status Word to exception frames.
- Raise MMU configuration exception if SRP/CRP is invalid.
- Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables.
- Added support for short indirect descriptors (used by HP-UX 9).
- Set MMU status flags when performing address translation cache lookup.
- Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops.
- Correctly disassemble more forms of PTEST and PFLUSH instructions.
- hp9k_3xx.cpp, mb87030.cpp, hp9122c.cpp: Converted to use delegate timers. [Sven Schnelle]
- hp9k_3xx.cpp updates: [Sven Schnelle]
- Moved sound, GPIB, keyboad and RTC to human interface DIO module.
- Cleaned up DIO configuration.
- Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter.
- tms9914: Latch EOI flag until next byte is sent. [Sven Schnelle]
- hp_hil updates: [Sven Schnelle]
- Added HP46060B mouse device.
- Converted logging to use logmacro.h and removed MCFG macros.
- Removed obsolete bus error handler and superfluous RAM regions.
- nscsi_bus.cpp, nscsi_cd.cpp, nscsi_hd.cpp: Disable logging by default. [Sven Schnelle]
- Emulated Fujitsu MB87030 SCSI controller. [Sven Schnelle]
- Fixed command line parsing for the long form of the first instance of a media option. [Tim Lindner]
- Fixed CoCo 16k cartridge banking, CoCo 3 32k external ROM mode, and Zumwalt banking through the CoCo Multi-Pak. [Tim Lindner]
- coco3.cpp: Added workaround to show only one screen by default. [Tim Lindner]
- pcjr.cpp: Added null_modem and terminal to serial port options for IBM PCjr family. [TSCHAK]
- iremga20: Stop sample playback on encountering a zero-valued sample, as this appears to be a sentinel value. [ValleyBell]
- Also reduced code duplication in sound stream update function.
- Improved search behaviour in file selection menus. [Vas Crabb]
- jazz.cpp: Added PS/2 keyboard/mouse controller emulation. [Vas Crabb]
- krz2000.cpp: Dumped the Kurzweil K2000 “ROM1 – Orchestral” and “ROM2 – Contemporary” add-on modules. [anonymous]
- namcops2.cpp: Re-dumped superdbz DVD and confirmed that gundzaft DVD dump is good. [Arcade-Projects]
- Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller. [Brandon Ermita]
- paradise.cpp: Updated information about Spinner Controls Daughtercard, and added DIP switch locations for Mad Ball. [Brian Troha]
- seta2.cpp: Added PCB layouts for Kosodate Quiz My Angel and TelePachi Fever Lion. [Brian Troha, Carl Graham]
- sega16a.cpp: Corrected labels and ROM locations for aliensyn2. [Brian Troha]
- atetris.cpp: Added PLDs to atetrisb2. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- pofo: Dumped character generator ROM, and verified that BIOS is a good dump. [Curt Coder]
- twinkle.cpp: Updated documentation to match data gleaned from kits. [DragonMinded]
- itgamble.cpp: Updated notes and hardware info. [f205v]
- Barcrest MPU4: Removed Intel HEX copies of previously dumped ROMs. [James Wallace]
- nes.xml: Corrected Japanese titles for chestfld and touch. [killamegagiga]
- krz2000.cpp: Added notes. [Lord Nightmare]
- norautp.cpp: Marked drhla as a clone of drhl. [MASH]
- 3do.cpp: Corrected year and manufacturer for orbatak. [MASH]
- Added smartmedia to arcade build (now used by hapyfish). [MASH]
- Added color overlay to Yosaku to Donbei. [MASH, hap]
- pc98.xml updates: [r09]
- Marked Brandish Renewal entries as cracks.
- Re-labeled disks with their actual names, and changed order so they automatically mount in a logical way.
- Added usage notes for software that requires DOS.
- Removed images where only save game data differs, and removed user-created disks.
- tourvis.cpp: Dumped BIOS versions V4-42 and V4-51. [Ricky2001, Recreativas.org]
- deco0.cpp: Dumped 68705 MCU for drgninjab2. [Sean Riddle, ClawGrip, The Dumping Union]
- taito_f3.cpp: Verified that ROMs from a Puchi Carat Asia cartridge ROMs match the overseas version. [SEGV]
- system1.cpp: Document that the parent Gardia set is Sega factory conversion. [ShouTime]
- Removed documentation for command-line options that are no longer supported, and added preliminary documentation for new options. [Tafoid]
- x68k_flop.xml: Added and corrected many entries. [Wayder]
- Addressed some consistency issues in documentation. [Wellington Uemura]
submitted by cuavas to MAME [link] [comments]
Imagine Dragons Extend Evolve Tour Back to NA + New Single
Verified Fan promotion is open. New single “Next to Me” is available to stream at all sources. Starts in June
- Tuesday, June 5, 2018 Hartford, CT XFINITY Theatre
- Wednesday, June 6, 2018 Boston, MA Xfinity Center
- Friday, June 8, 2018 Bangor, ME Darling's Waterfront Pavilion
- Saturday, June 9, 2018 Holmdel, NJ PNC Bank Arts Center
- Monday, June 11, 2018 Syracuse, NY Lakeview Amphitheater
- Wednesday, June 13, 2018 Toronto, ON Budweiser Stage
- Saturday, June 16, 2018 Hershey, PA Hersheypark Stadium
- Sunday, June 17, 2018 Cleveland, OH Blossom Music Center
- Tuesday, June 19, 2018 New York, NY Madison Square Garden
- Thursday, June 21, 2018 Detroit, MI DTE Energy Music Theatre
- Friday, June 22, 2018 Indianapolis, IN Ruoff Home Mortgage Music Center
- Sunday, June 24, 2018 Omaha, NE CenturyLink Center
- Tuesday, June 26, 2018 Sioux Falls, SD Denny Sanford PREMIER Center
- Wed, June 27, 2018 Milwaukee, WI* Summerfest
*Friday, June 29, 2018 Saratoga, NY Saratoga Performing Arts Center
Saturday, June 30, 2018 Camden, NJ BB&T Pavilion (already announced)
- Monday, July 2, 2018 Bristow, VA Jiffy Lube Live
- Tuesday, July 3, 2018 Virginia Beach, VA Veterans United Home Loans Amphitheater at Virginia Beach
- Thursday, July 5, 2018 Raleigh, NC Coastal Credit Union Music Park at Walnut Creek
- Saturday, July 7, 2018 Columbia, SC Colonial Life Arena
- Sunday, July 8, 2018 Brandon, MS Brandon Amphitheater
- Tuesday, July 10, 2018 Nashville, TN Bridgestone Arena
- Wednesday, July 11, 2018 St. Louis, MO Hollywood Casino Amphitheatre
- Friday, July 13, 2018 Tinley Park, IL Hollywood Casino Amphitheatre
- Saturday, July 14, 2018 Kansas City, MO Sprint Center
*Monday, July 16, 2018 Denver, CO Red Rocks Amphitheatre
- Wednesday, July 18, 2018 Albuquerque, NM Isleta Amphitheater
- Saturday, July 21, 2018 Los Angeles, CA The Forum
- Tuesday, July 24, 2018 Concord, CA Concord Pavilion
- Thursday, July 26, 2018 Bozeman, MT Bobcat Stadium
- Monday, July 30, 2018 Wichita, KS^ Intrust Bank Arena
- Wednesday, August 1, 2018 Tulsa, OK^ BOK Center
- Thursday, August 2, 2018 Austin, TX Austin360 Amphitheater
- Saturday, August 4, 2018 Houston, TX Cynthia Woods Mitchell Pavilion
- Sunday, August 5, 2018 New Orleans, LA Smoothie King Center
- Tuesday, August 7, 2018 Orange Beach, AL The Wharf Amphitheater
- Thursday, August 9, 2018 West Palm Beach, FL Coral Sky Amphitheatre
- Friday, August 10, 2018 Tampa, FL MIDFLORIDA Credit Union Amphitheatre
- Sat, October 20, 2018 Dallas, TX*+ Toyota Stadium
Source/More Info:
http://stadiumhelp.com/tour_guide/imagine-dragons-evolve-tour-guide-tickets/ submitted by stadium_help to popheads [link] [comments]
MAME 0.188
MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully
extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a
user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory.
On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from
the download page and try it out.
MAMETesters Bugs Fixed
- 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
- 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
- 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
- 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
- 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
- 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
- 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
- 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
- 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
- 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
- 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
- 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
- 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)
New working machines
- A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
- Blades of Steel (Konami handheld) [hap, Sean Riddle]
- Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
- Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
- Gauntlet (Tiger handheld) [hap, Sean Riddle]
- Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
- INTELLEC 4/MOD 4 [Vas Crabb]
- INTELLEC 4/MOD 40 [Vas Crabb]
- Legend (SNES bootleg) [ShouTime, MetalliC]
- Milton Bradley Arcade Mania [hap, Sean Riddle]
- Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
- Space Jam (Tiger handheld) [hap, Sean Riddle]
New working clones
- Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
- Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
- Cobra-Command (World/US revision 4) [Bryan McPhail]
- Deco Cassette System Multigame (ROM based) [David Haywood]
- Explorers of Space [hap, Igor]
- Fidelity Excel 68000 Mach III [CB-Emu]
- Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
- Game & Watch: Egg [hap]
- Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
- HP 85 [F.Ulivi]
- Kageki (World) [frsj8112, The Dumping Union]
- Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
- Nu, pogodi! [hap, Igor]
- Operation Wolf (Japan, SC) [ShouTime]
- Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
- Return of the Invaders (bootleg no MCU set 3) [f205v]
- Silk Worm (prototype?) [frsj8112]
- Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
- Space Invaders (Nas Corp bootleg) [Guru]
- Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
- Super Triv (English questions) [Smitdogg, The Dumping Union]
- Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
- Tetris (v341R) [Arzeno Fabrice, MetalliC]
- The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
- Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]
Machines promoted to working
- Alphatronic PC [R. Belmont, Carl, rfka01]
- Black Touch '96 [Angelo Salese]
- Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
- Game & Watch: Mickey Mouse [hap]
- Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
- Ron II Mah-Jongg [Angelo Salese]
- The Roulette (Visco) [Team Europe, Luca Elia]
- Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
Clones promoted to working
- Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
- Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
- Sega Ninja (315-5113) [David Haywood]
- Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
New machines marked as NOT_WORKING
- Abnormal Check [R. Belmont, Guru]
- Ai-mode - Pet Shiiku [system11, The Dumping Union]
- Block Pong-Pong [Arzeno Fabrice, brizzo]
- Casino Strip [any]
- Casino Strip IX [any]
- Casino Strip VIII [any]
- Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
- MAC Jungle [PinMAME]
- Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
- Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
- Mahjong Mogitate [system11, The Dumping Union]
- Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
- Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
- Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
- Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
- PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
- Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
- Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
- Super Derby II [Phil Bennett, Hammy]
- Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
- VG Pocket Mini (VG-1500) [BeckieRGB]
- VG Pocket (VG-2000) [BeckieRGB]
- Virtua Striker 4 (Export) (GDT-0014) [rtw]
- Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
- VT330 [Toshi]
- WaiWai Drive [Arzeno Fabrice, brizzo]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
- World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
- Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]
New clones marked as NOT_WORKING
- Beat the Clock (with flasher support) [noahpdavis]
- Commodore PC 10 [rfka01]
- Dirty Harry (LF-2) [PinMAME]
- Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
- Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
- New Super Triv III [Smitdogg, The Dumping Union]
- Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
- Triv Five Special Edition [Smitdogg, The Dumping Union]
New working software list additions
- abc80_flop: ABCDatastorm [Genesis Project]
- coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
- gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
- ibm5150:
- Le Manoir de Mortevielle [breiztiger]
- Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
- ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
- pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
- x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]
New NOT_WORKING software list additions
- ibm5150: Boulder Dash Construction Kit [Justin Kerk]
- ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]
Source Changes
- z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
- Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
- ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
- Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
- nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
- megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
- colt: Fixed colors. [AJR]
- vgmplay enhancements: [AJR]
- Added support for YMZ280B and YMF271.
- Fixed clock speed for dual POKEY.
- Produce error message when nonexistent file is specified.
- froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
- listxml enhancements: [AJR]
- Match arguments against device names as well as driver names.
- Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
- gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
- mrdo: Load protection PAL data (not used at the moment). [AJR]
- mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
- MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
- funystrp: Added serial EEPROM for high score entries. [AJR]
- ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
- blackt96.cpp improvements: [Angelo Salese]
- Added flip screen and coin counter support.
- Reimplemented text layer as tilemap.
- Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
- cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
- Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
- Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
- Standardized button layout for PCE bootlegs. [Angelo Salese]
- Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
- Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
- socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
- Fixes issues with super painter and a few other games not recognizing keyboard input.
- Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
- arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
- Also added notes about which sets bootlegs are derived from.
- dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
- taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
- Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
- missb2 updates: [Lord Nightmare]
- Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
- Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
- Added watchdog.
- retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
- Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
- Verified XTAL, dividers, and SN76489A type from PCB pictures.
- Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
- Added correct palette weighting for all dec8 games. [Bryan McPhail]
- Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
- Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
- pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
- plugins/cheat updates: [Carl]
- Poll for setting hotkeys.
- Link simple cheats.
- Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
- fccpu1 updates: [Joakim Larsson Edstrom]
- Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
- Added machine configuration for baud rates for all three serial ports using MC14411 device.
- Added newer version of firmware Force Debugger v1.1.
- 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
- sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
- sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
- dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
- ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
- Overhauled MAME options handling. [Nathan Woods]
- The new options system is more dynamic and should detect errors earlier.
- The slot menu now shows updated options in response to selections made by the user.
- Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
- Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
- Existing positions may be selected using UI navigation controls.
- Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
- MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
- Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
- Cleaned up the MC-10 driver. [Nathan Woods]
- Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
- sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
- dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
- debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
- options: Set the value when setting the default as before. [O. Galibert]
- mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
- dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
- Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
- cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
- Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
- m377xx: Added preliminary M37720 support. [R. Belmont]
- alphatro improvements: [R. Belmont]
- Added correct banking and partial floppy support.
- Corrected motor on and FDC reset.
- Corrected number of driver (real machine only has two), and fixed B: drive.
- output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
- Messages are of form "verb = value\1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
- Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
- Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
- Added support for all 4040 features besides interrupts.
- Split address/status, RAM/ROM ports, and program memory into separate address spaces.
- Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
- Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
- Made disassembly output closer to what ASL accepts as input.
- Allowed 4-bit registers to be set independently through the debugger.
- Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
- Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
- Supports PROM, program/data storage and high-speed paper tape reader cards.
- Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
- Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
- Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
- Added save state support.
- Layout system improvements: [Vas Crabb]
- Made scripts do substantial validation of layouts at build time.
- Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
- Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
- Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
- Made device_memory_interface own its address space objects. [Vas Crabb]
- Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
- Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
- Cocoa debugger improvements: [Vas Crabb]
- Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
- Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
- Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
- Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
- Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
- hh_sm510 artwork updates:
- Added background vector graphics to gnw_ml102. [ChoccyHobNob]
- Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
- Improved gnw_jr55 LCD segments. [hap, JonasP]
- Added background graphics to nupogodi.svg. [Igor, hap]
- Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
- segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
- segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
- Improved WD2010 emulation: [Bavarese]
- Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
- Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
- r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
- Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
- Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
- naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
- opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
- Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
- Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
- srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
- Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
- Fixes incorrect behaviour for 6th boss (no longer skips first form).
- Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
- Also added support for bootleg multigame and fixed regression caused by change in draw order.
- tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
- Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
- Irem M62 cleanups: [David Haywood]
- Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
- Made use of multiple palettes and gfxdecode structures.
- upd7810, upd7811: Added internal address maps. [David Haywood]
- gaelco/ds5002fp updates: [David Haywood]
- Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
- Made SFR defaults configurable in ROM loading like NVRAM defaults.
- Made external SRAM persistent as well (some games store scores etc. in it).
- Cleaned up Touch & Go dump and added preconfigured internal RAM.
- Created device for Gaelco protection module and removed remaining simulation code.
- Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
- Shares identical code with other sets, just encryped with a different key.
- Add DIP switches to Tsukande Toru Chicchi. [einstein95]
- Initial HP series 80 emulation: [F.Ulivi]
- Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
- DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
- ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
- Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
- Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
- Fixed default DIP switch settings for Parodius. [Jack Li]
- Enhanced Emscripten support: [James Baicoianu]
- Fixed save/load support and scheduled exit.
- Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
- Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
- Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
- Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
- snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
- wolfpack: Fixed missing Torpedo trail. [MASH]
- z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
- ncr5390 improvements: [Patrick Mackinlay]
- Improved initiator transfer information logic.
- Split transfer count/counter.
- Added rudimentary 53C90A/53C94 support.
- Reworked initiator transfer information state machine, should now support all SCSI phases
- Improved handling of DMA/non-DMA commands.
- Added an undocumented hack to make InterPro work.
- Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
- Improved tcounter and DMA/DRQ handling.
- Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
- Prevent fifo oveunderrun, requires restarting state machine from dma_r()/dma_w().
- Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
- Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
- Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
- nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
- interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
- Reworked DMA, added eth registers.
- Improved 5390 device, removed legacy 539x SCSI stuff.
- Passes all iogadiag tests if bus error hack is enabled.
- Implemented basic serial DMA.
- Switched to ncr53c94.
- Initial preparation for Ethernet implementation.
- Implemented timer-based DMA.
- Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
- Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
- sun1: Replaced console hack with upd7201 device. [shattered]
- chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
- freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
- Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
- shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
- Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
- H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
- Game Boy/Super Game Boy improvements: [Tauwasser]
- Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
- Fixed MMM01 zero-adjust logic for ROM bank.
- Fixed Super Game Boy VRAM transfers and removed border hack.
- Fixed various code style and comment issues.
- macpci: Added more Pippin ROM sets. [unknown]
- retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
- wrally.cpp: Added World Rally PCB layout. [Brian Troha]
- targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
- stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
- sms.xml updates: [Enik Land]
- Fix The Terminator by adding their on-cart RAM.
- Added notes for games with SK-1100 keyboard support.
- Corrected Great Baseball (Euro, USA, Bra) release year.
- Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
- kinst.cpp: Updated hardware info. [Guru]
- abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
- Updated compiling instructions for Fedora Linux. [inflatador]
- Updated hiscore.dat. [Leezer]
- Added -output option to documentation with description of available choices. [OzFalcon]
- megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
- SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
submitted by cuavas to MAME [link] [comments]
casino in brandon ms video
When should I take my casino trip to Branson? You might spend a lot of your vacation inside, but if you want to see more of the area, looking at local weather trends is a good idea. The hottest months are usually July and August with an average temp of 74°F, while the coldest months are January and February with an average of 39°F. Informed RVers have rated 16 campgrounds near Brandon, Mississippi. Access 108 trusted reviews, 46 photos & 27 tips from fellow RVers. Find the best campgrounds & rv parks near Brandon, Mississippi. The Brandon Amphitheater is the centerpiece of The Quarry, a 250-acre park that will feature running, biking and nature trails, a dog park, a new baseball park facility and other outdoor amenities. Brandon McCrory Executive Casino Host at Hard Rock Hotel & Casino Biloxi Ocean Springs, Mississippi 394 connections Casinos and Gambling in Brandon, MS. For-profit companies, Native American Indian tribes and a non-profit organizations are all getting into the casino and legalized gambling business. It's a lucrative industry, but also one that's governed by a host of confusing (and sometimes conflicting) federal, state, county and city laws. Cancel free on most hotels. Compare 4 hotels in Brandon using 526 real guest reviews. Earn free nights and get our Price Guarantee - booking has never been easier on Hotels.com! There's no casino in Branson and that is a pity! But don’t stress, there are a variety of fabulous nearby gambling venues, like Wyandotte Indigo Sky Casino, West Siloam Springs Cherokee Casino, Quapaw Downstream Casino Resort, Grove Grand Lake Casino and Wyandotte Lucky Turtle Casino. Brandon is consistently ranked as one of the Top 10 best places to live in Mississippi, as well as one of the Top 10 safest places to live in Mississippi. Brandon is celebrating her 190th birthday this year, having grown from 31 residents in 1828 to over 23,000 today. Look forward to better value and comfort at our Microtel Inn & Suites by Wyndham Brandon. Centrally located off I-70, we are less than 15 miles from the popular capital-city attractions in Jackson. Our clean and accommodating guest rooms were designed with your comfort in mind, featuring thoughtful amenities to brighten your stay. “ Excellent location, friendly knowledgeable staff, exquisite cuisine, top of the line casino and comfortable clean rooms is how I would describe the Horseshoe Tunica Hotel/Casino. “ Reservations are easy to make, site is clean, colorful, rooms are large and well stocked , food choices are varied and tasty, games are updated and employees ...
casino in brandon ms top
[index]
[2888] [7282] [668] [9638] [4196] [9405] [5233] [2986] [4154] [6196]
casino in brandon ms
Copyright © 2024 top100.mysportsnews.site