Little Nightmares II excels at creating a truly eerie atmosphere that'll stay with you even after you've put your controller down.
Being placed in a world akin to a setting kids might be whisked away to if they were transported to a nightmarish version of their own imagination -- by that interdimensional beast that lives underneath their floorbirds -- it's, yeah, terrifying.
Being almost double the length of its predecessor, Little Nightmares II is a larger, more disgusting beast that is essential to gamers that are intrigued by the morbid. Whether you enjoy art, cinema, or games that explore themes of the grotesque, there are not many examples of it being done this well.
Little Nightmares 2 is a game where the central theme is escapism through the journey of Mono and Six. The title will explore the consequences of living a life full of distractions while hiding from the painful truth of existence. Undoubtedly a great game that despite its short duration, will keep you tense and will make you think a little to solve its puzzles.
Little Nightmares 2 is an ambitious, thrilling sequel that occasionally reaches just beyond its grasp, but stays engrossing and terrifying the whole way through.
Little Nightmares 2 is undoubtedly unmissable. [...] The insidious nature that carries its twisted aura throughout the campaign, ensures to encapsulate apprehension, awe, disgust, dismay, hatred, panic, abhorrence and terror.
A Nintendo Switch copy of this game was provided for review purposes.
Little Nightmares II is out February 11 on Nintendo Switch, PlayStation 4, Xbox One, and PC for £29.99.
A top effort, and we’re already looking forward to Little Nightmares 3.
Little Nightmares II builds greatly upon what the first title achieved, and pushes with great effort to accomplish even more in its setting, design, and gameplay - and it absolutely succeeds in every area of the game.
Whether you're a seasoned survivor or an all-new player, you'll have a thrilling time with the sequel. It's ideal to start from the beginning, but it's not mandatory – this freaky story stands on its own.
Little Nightmares II builds on the original's macabre formula of unsettling imagery and clever puzzles by crafting more diverse environments and expanding the player's toolset for solving and escaping tense situations.
Little Nightmares II once again takes you on a disturbing journey through a vividly realized world.
Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations.
Despite some rather annoying trial-&-error sections and puzzles which feel a bit too easy, Little Nightmares 2 managed to excite us from start to finish. Visuals are great, sound design is awesome, gameplay offers a fair amount of variety and the environmental story-telling again works excellent. Sadly this scary adventure is already over after roughly seven hours.
This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you
Little Nightmares 2 makes some major quality of life and gameplay improvements while still delivering plenty of scares to keep players on edge.
Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don’t overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world.
If you enjoy dark stories, difficult gameplay and the original game, Little Nightmares 2 is absolutely a must-play dark fairytale that you shouldn’t miss out on (if you can help it)! LN2 is a triumph for Tarsier Studios, but definitely needs to rethink accessibility.
A fantastic sequel soaked in atmosphere and tension. Little Nightmares II surpasses its predecessor far beyond what anyone would have expected. An outstanding finale which stretches from the finale boss fight from the closing credits will have fans desperate for a third installment.
Little Nightmares II is a great continuation of the grotesque exploration puzzle series. The game is a solo adventure, yet you’ll be joined by the protagonist of the previous game, both working together to discover the reason behind the strange signal and put an end to its hypnotic control. Some parts can get frustrating when trying to run away or solve a puzzle with a timer before you get slaughtered, but this only leads to a lot of satisfaction upon completion. Aside from a few issues with the controls, there’s very little to complain about within this brilliant no hand-holding horror game.
Whereas the apple doesn’t fall far from the tree in terms of the gameplay, the updated visuals, immersive sound, confusing yet interesting story, and new gruesome freaks, all combine to ensure that after playing Little Nightmares II, you’ll be having ‘Little Nightmares’ of your own…
Little Nightmares 2 is bigger and better than the original, offering up a larger world to explore and all new enemies waiting to devour you.
Little Nightmares II is a true evolution from the first game. Tarsier Studios has done a fantastic job in creating a world that’s even more terrifying, brought to life with absolutely sublime art and sound.
Not only does Little Nightmares 2 live up to its name, but it also improves on nearly every aspect of the first game. Players may run into a few frustrating hiccups along the way, but exploring this horrific world with Mono and Six is immensely satisfying. At the end of the day, I'd recommend this one to any fan of surreal horror stories with emotional twists, though you might have trouble sleeping when it's all said and done.
Little Nightmares 2 improves upon the original with more terror, better puzzles, and a fantastic atmosphere. Fans of horror or puzzle games shouldn't hesitate to pick this one up.
An amazing little horror game that can be as frustrating as it is brilliant.
Little Nightmares 2 makes every single moment count to craft a truly unsettling experience and to wordlessly deliver an expertly paced and impactful story.
Little Nightmares II tells a beautiful yet fragile story of friendship, sadness, and searching for the light among the darkness. The puzzles are well-designed, the music is stunning, and the visuals are on another level.
Tarsier Studios has created a dark and depressing world like no other. A gripping tale of adversity that has you begging for more. Little Nightmares II is the light at the end of the tunnel that you never knew you needed.
That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original.
With a presentation that will give you the creeps, a premise that's still very original and a gameplay formula that adds some welcome improvements, Little Nightmares II has every ingredient to make fans that liked (feared?) the first game love this one too.
Little Nightmares 2 is a decisive step forward for Tarsier Studios. The art style is set to an high standard, but the gameplay noverlties don't all work perfectly. It remains a fascinating adventure, a must for anyone who loved the first Little Nightmares.
Little Nightmares 2 brings a tremendously beautiful artistic mix and sound design, filled with very fun puzzles and some refreshing elements to gameplay, yet however, we still see some issues from the first game returns here and a missed chance for co-op gameplay
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
Little Nightmares II arrives as a sequel that delivers a dark adventure full of puzzles and feels like a journey through a charming nightmare. Being that it is so similar to its predecessor, you should also expect the same setbacks, such as short duration, clunky controls and poor replayability.
A thoroughly entertaining work of video game art that improves mechanically on the original and proves thought-provoking in terms of more than just the puzzle-solving.
Little Nightmares II improves on the first game's formula in every way: better narrative, more varied puzzles and gameplay, better design overall. It still suffers from the experience only lasting a handful of hours, but it's definitely a worthy one.
If you enjoyed the first Little Nightmares, you’ll most likely enjoy its sequel as well, while newcomers will also find a good experience.
Little Nightmares II has far surpassed the original, and it holds true that this series remains one of the most terrifying and emotionally provocative experiences you will ever face! Once again Tarsier Studios have enthralled me, gripping me for a solid 9 hours straight playthrough that I just could not step away from. I have experienced loneliness, companionship, hope, joy, despair, terror and betrayal. Overall, I feel like my heart has been ripped out, but I would willingly go through it all again. If I had to find fault with anything, the controls can be a little cumbersome and may take some getting used to, and at times my jumps did not quite land the way I wanted. I only encountered one bug where a hatch would not open by a checkpoint, but this was easily resolved by restarting from that point. Will I be revisiting? Yes, it appears I truly am a masochist, but there are collectible, wearable hats and sorrowful glitches I must go back for. I am sure this is not the last we will see of Six and Mono’s story, and I am genuinely excited to see what comes next!
Little Nightmares 2 is an absolutely brilliant puzzle platformer, with just enough creepy to keep you on the edge of your seat. An excellent step-up from their first outing, Tarsier Studios has created a phenomenal world, tackling incredibly adult concepts from the perspective of a child.
Little Nightmares II is one of those "experience" kind of games. It is similar to titles such as Journey and Abzu, where it's all about the journey, not the destination. Little Nightmares II revels in its use of compelling level design to tell a deep and saddening tale of discovery. The stealth sections in particular provided some truly intense moments, with the world of Pale City always providing a constant, creepy atmosphere. My time spent exploring dark hallways, brooding corridors, and creepy streets will be something I'll always remember.
Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
Little Nightmares II is easily going to be one of the best games of 2021. Its horror themes weigh on the player throughout the entirety of the adventure to a climax that will leave you breathless. Pacing through the various puzzles creates a nice balance of linear game design and subtle exploration. It's a game that anyone can get through if they can stand to be scared a little, but the trial-and-error approach makes it an easy recommendation to gamers of all skill levels.
Little Nightmares II's ambition makes the original look like its introduction, and although this added ambition contributes to some of its frustrations, they ultimately don't prevent it from becoming even more clever, gripping and chilling than its predecessor.
Little Nightmares 2 is a game that pulls together every aspect of a game's presentation and pulls it off miraculously. Everything here is amplified from the original and moments feel like true cinematic wonders, unlike anything you have seen before. Combat doesn't always work, but the whole package is truly impressive and a showcase of the talent Tarsier Studios possess.
Little Nightmares 2 is a horrifying journey that occasionally loses its way
Little Nightmares 2 is a superb puzzle-platformer that'll worm its way into your brain and stay there.
Little Nightmares II isn't content with just iterating on its predecessor, instead improving on it in practically every way. The puzzles are challenging and rewarding, combat surprisingly functional, and the imagery is as striking as ever. While trial-and-error design bogs down Little Nightmares II considerably, it's far and away a better game than the original.
Little Nightmares II is bigger and bolder, which builds upon the foundations from the first game. The game is host to a disgusting, decaying world that opens up as you progress through each chapter. Its inhabitants will haunt your dreams for days and the emotional connection it draws between Mono and Six with absolutely no dialogue is powerful. It is worth noting that certain combat encounters and high stakes moments can become troublesome and do provide occasional road blocks which prevent the game from reaching its full potential. As it stands though, Little Nightmares II is a thrill ride filled with visually striking moments of pure nightmare fuel, which may invite you to leave your lamp on for the foreseeable future.
Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it's successful at creating a lasting impression. It's a stiff and rigid release, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.
Little Nightmares 2 is made up of creatures that would even keep the worst of demons up at night, waking up in cold sweats of terror too afraid to sleep alone in the dark.
Franklin Roosevelt once famously said that we have nothing to fear but fear itself. Then again, he was never chased by the oversized head of a giant schoolmarm with a serpentine neck. It’s just one example of the many surprises that Little Nightmares II has in store for players who wander into its bizarre and melancholic world. If you love creepy adventure thrillers with puzzle platforming to boot, this is one nightmare you’d want to tuck into.
Little Nightmares 2 is a little too short but it offers a great horror with some stealth and platforming.
With an excellent blend of horror and puzzles, Little Nightmares 2 is a homerun for Tarsier Studios and Bandai Namco Entertainment.
Little Nightmares 2 is a sequel that ups the ante on everything from the gameplay to the nightmares themselves.
Tarsier's horror sequel is a lean and twisted platformer with an eye for the grotesque
A perfect sequel. Expanding on what worked last time, improving what did not work, adding ideas that were missing, and taking the story to places we have never seen before. As a fan of Little Nightmares, you could not ask for more.
Little Nightmares II is based on the relationship between Six and Mono, both from a narrative and a gameplay perspective, and there will be heart-pounding situations where you will come to wonder how much you are willing to push yourself to get both children safe from this spiral of pure terror. If you enjoyed the original game, this new chapter is another little gem worth buying.
Little Nightmares 2 is another incredible trip into the horrible world that Tarsier Studios has created.
It's rather obvious, but if enjoyed the first Little Nightmares then you will enjoy the Little Nightmares II. While some new elements have been added it is more of a next chapter to the story than a full blown sequel. The attention detail is incredible, bringing the story to life without a single spoken word. It's unsettling, creepy, darkly amusing, and at times a little frustrating, but immensely enjoyable. Another little, slime covered gem from Tarsier Studios.
With Little Nightmares 2 Tarsier Studios has once again dreamt up a wonderfully unnerving world filled with grotesque and fantastical creatures that is a horrifying pleasure to explore.
Chase sequences and the overall ambiance are as bone-chilling and thrilling as ever, while puzzles are even more challenging and satisfying to complete thanks to the tragic duo of Mono and Six. Even if you aren’t a horror fan, I’d highly recommend you play Little Nightmares II, as it currently sits as my favorite game of 2021 so far.
Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas. This isn’t explosive horror, there’s no gore or torture, and for the most part you’re jumping onto levers, solving puzzles, and climbing up furniture, but that doesn’t mean Tarsier hasn’t created a standout horror experience.
GOOD - Little Nightmares II is a delight to play, but its weak narrative and overarching goal dissuade from a wonderfully immersive world. Running away from big bad enemies and solving frantic puzzles in dark rooms are incredibly fun and surprisingly addictive. The game is fairly small with a very short campaign spread over three or four main locales (hopefully future DLC will alleviate this feeling). The game’s reliance on external sources for lore is also a bit disappointing. Fortunately, the minor caveats are forgotten courtesy of the wonderfully scary and well thought out world on offer. Little Nightmares II is a wonderfully scary delight, a great addition to the Little Nightmares Collection, and is a must play for anyone who enjoyed the first title.
It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.
“Little Nightmares 2″ shattered my expectations. I expected something scary, but the impeccable sound design, terrifying enemy encounters and clever puzzles make it worth revisiting, even after completion. This nightmarish experience has a lot to offer. Just don’t expect to get much sleep after playing.
Little Nightmares II often manages to recapture the unsettling essence of Tarsier Studios' original game, but almost every attempt to expand the formula falls flat, resulting in an experience as lumpy and misshapen as the game's shambling monstrosities. If you loved the original Little Nightmares and need to know what happens to Six next, this sequel might be worth your time, but more fair-weather fans may regret reliving this particular bad dream.
With its delightfully scary monster designs and ominous atmosphere, Little Nightmares II stands out as a truly unique horror experience. Sure, it falters in some of its puzzles and clunky controls, but it makes up for it with its art and level design.
Little Nightmares II doesn't break the mould established by its predecessor but it improves on it in a number of small ways while introducing fans to a new cast of creepy characters to be kept up at night by
Little Nightmares II builds on its predecessor as a sequel should, expanding the scope of the universe both in terms of lore and mechanics. Little Nightmares II is one of 2021's first must-play titles.
Little Nightmares II is a gem of a game that successfully builds on everything that made the first one great. It's a short but well-polished and atmospheric horror-platformer that oozes with creepy charm. While its core physics-based platformer gameplay hasn't seen many radical changes, the setting, storytelling, and world-building alone make it worth experiencing. If you're a fan of the first entry or the likes of Limbo or Inside, LM2 is well worth the adventure … if you dare.
Despite contriving its fair share of unsettling moments, Little Nightmares II is a disappointing follow-up to one of 2017's most pleasant surprises. It might be a bigger game than its forebear, but it certainly isn't better.
Little Nightmares II is a wonderful sequel that adds unnecessary combat to the mix. The journey is still worth pushing through just to experience the horrors the team has delivered. I love these type of games as it stimulates that certain part of my brain that creates a sense of discomfort while also letting me solve puzzles to stay alive. The lighter price point and promise of next-gen updates also make it worth your time. Don’t miss out on the first genuinely disturbing game of 2021.
You can read more of my analyses on my blog or Reddit profile. submitted by Andremerlaux to Barca [link] [comments] — — — — — — — — — Barcelona began their Champions League campaign with an emphatic win over unbeaten Hungarian champions Ferencváros last night. Playing a slightly different variation of Long-Schlong-Ron-ball, the team managed to emerge victorious despite going down to 10 men for the second time this season, barely three days after a harrowing defeat to Getafe at the Alfonso Perez. Here I look at what went wrong on Saturday and what was done differently on Tuesday night. — — — — — — — — — v GetafeThe main reason why I refrained from making a standalone post on the match from Saturday was because losing 1-0 to Getafe under Bordalas away is difficult to contextualise in the larger scheme of things, so unmatched and nonpareil they are in their shithousery. It was a scrappy, bedraggled game with neither side gaining any semblance of control over events — a circumstance that the home team actively fought to achieve and the visitors struggled to overcome. A game riddled with frequent stoppages and interruptions, Barça were suffocated and shaken and the indecency was accentuated by some very ugly, dirty football from the opposition.Regardless, Barcelona attempted to set themselves up as they always have this season. Buildup was initiated with fullbacks deep and wide, a double pivot on either side of the box and a mediapunta dropping between the lines to offer an outlet for passes. In attack, width was again maintained by the fullbacks with both wingers tending to tuck into the half-spaces. With Getafe playing two sturdy lines of defence and overcrowding the centre, Barça looked to create overloads on one side before quickly switching to the opposite flank. Playing in a 4-2-3-1/4-5-1 in defence, Messi and Griezmann were involved in a fluid interchange of positions throughout the match. After his insinuations from the international break of being played out of position, Koeman placed Griezmann through the centre during the attacking phase whereas he moved to the right flank and took up Messi's responsibilities while Getafe had the ball. Attacking structure. Notice Griezmann as a striker in offence While this setup seemed sound in theory, soon Barça began to face a number of problems (other than repellant unsportsmanlike behaviour from Getafe) which led to the ultimate result. —First, Barça suffered from a general air of carelessness with sloppy passes and clumsy controls leading to unforced errors and unexpected turnovers and transitions in Getafe's favour. Dest, playing in an unfamiliar left back position, and Dembele, starting his first competitive match in almost a year, led the numbers for most balls lost with 23 and 17 respectively. —Second, Getafe's drilled defensive organisation made things difficult for the visitors. Two compact banks of four (and sometimes five) that shifted untiringly with the play and relentless pressing and chasing from everyone behind the ball coupled with continuous aggressive tackling and tactical fouling made Barça fumble in their attempts to break down the parked bus. On the other end, quick counterattacks launched through swift transitions, overloads and runners from the midfield and the wings made Getafe's own attacking strategy a threatening one. —Third, there was no dearth of creative players for Barcelona on the pitch but there was no one for them to find. Outlets for ball-carriers were nullified either by Getafe's organisation or inactive runs in behind from their teammates themselves. Pedri, Messi and Griezmann all demanded the ball to feet, whereas Sergi found it difficult to beat his markers in 2v1s on the right flank. v FerencvárosA refreshed Barcelona side took on the visitors from Hungary three days later, with personnel and system changes from Koeman marking a distinctly different approach to their maiden Champions League fixture.I. TWO WINGERS SOLVE TWO PROBLEMS Barcelona's buildup remained similar in structure to previous matches with slight changes taking the shape of an asymmetrical setup. While the drill remained the same during goal-kicks, open play buildup saw the fullback on the side of the ball-carrying centre-back stay wide with the winger tucking in. The other fullback remained deep, ready to charge forward with underlaps or overlaps in case of a switch of play whereas the winger maintaining width high. Playing with two true wingers led to an interesting asymmetry which saw Sergi keeping width on the right with Trincao moving into the right half-space, but Fati maintaining width on the left with Coutinho occupying the left half-space. Dest remained slightly deeper, prepared to ensure numerical superiority in either attack by making supporting runs or defence by forming a back three. Ferencváros defended narrow and this was true especially of their back four who congested the central zones. Barça took advantage of this by creating overloads on one flank (usually the left) before quickly switching play and attacking through the other. I suspect this was because Dest, being right-footed, would be wrong footed on the left and would be forced to cut in or turn back, both making the entire pattern immaterial. A common sequence, therefore, involved Sergi overlapping on the right with a run on the left back Civic's blind side, who would be occupied by Trincao's inward movement. Overload + Trincao making space + switch to Sergi The problem on of runners and lack of passing options from the Getafe match was also solved with this personnel tweak. On several occasions, both wingers and fullbacks made varying runs inward and outward either simultaneously or alternatingly. Simultaneous runs inwards and outwards from Trincao, Sergi, Fati, Dest II. ONE WINGER SOLVES CREATES ONE PROBLEM Trincao was given a skimmed variant of Griezmann's task from the match against Getafe in that he was supposed to constantly interchange positions with Messi. From the clip given below, in theory Messi should be holding his position in the central zone and keeping the centre-backs engaged. Instead he sees Pjanic pick up the ball and immediately drops deep into the halfspace that the right winger usually drops to. Notice how Trincao immediately recognises Messi's movement outwards and takes up the space vacated by him, and how they swap places a second time to return to their original zones after two passes. https://reddit.com/link/jfnxjk/video/qp83q98acju51/player Unfortunately this transition was not as seamless as this and on several occasions in the first half, all of the Barça's front four occupied positions in the half spaces or stayed deep in the middle meaning the central zone ahead of the centre-backs was left empty. This not only lightened the task on the Ferencváros backline, it also meant there were lesser passing lanes open that could penetrate their blocks and less space for the players outside the blocks to play into resulting in non-threatening horizontal passing. To compensate Koeman moved Frenkie higher and higher up in the second half, but more on that in a bit. Zone 14 empty III. DEFENSIVE ORGANISATION Once again Barça pressured high in a 4-2-3-1, and once again this was an asymmetrical setup. The main purpose was to cut off central passing lanes, press and guide the ball into traps on the flanks. The striker, the mediapunta and either winger pressed high and narrow, crowding the box and cutting off central passing lanes while the other stayed slightly deeper in their shadow, cutting off the passing lane to the fullback on his flank. This forced the ball out wide to the other side after which immediate pressure was applied by the respective fullback and side-facing pivot while the defensive line stepped up with cover through the respective centre-back. Pressing structure While the structure beyond the first line of pressure again resembled a 4-4-2/-4-5-1 midblock, the high line and pressure meant problems for Barça if Ferencváros managed to play out of the back. All three dangerous chances involved balls over the top for Nguen to chase — his disallowed goal, the hit on the crossbar and the penalty leading to the red card. Space behind lines of pressure, 3v4 if ball is played into this zone IV. THE CURIOUS CASE OF FRENKIE DE JONG: A RICH MAN'S SERGI ROBERTO Under Koeman, Barcelona plays a double pivot for the first time in a while (besides Valverde's singular season with the setup). A traditional Cruyffian-system prioritizes the single pivot and a double pivot should technically not work in a system based on pure Juego de Posicion. However like Ajax of 2018, Barcelona of 2020 seems to have found a peculiar, unique balance. At Bayern, Pep occasionally used Thiago in a false double pivot, as he was given freedom to build play and dictate tempo with Javi Martinez playing as a defensive 8 and proffering additional security. Some tweaked iteration has been conceptualised by Koeman and Schreuder here as well. In the single pivot system Barça has been accustomed to in recent years, Busquets (or Mascherano, or even occasionally Rakitic) ensured control of the game by sitting ahead of the defensive pairing, not pushing inordinately high and orchestrating the flow of the game. In the new system, Frenkie is allowed to be all over the pitch without worrying about defensive cover. While he initiated attacks from the back himself, Pjanic was also allowed on numerous occasions to collect the ball from deep thereby allowing Frenkie to play in a sort of false interior role in attack. In many instances this led to a peculiar trade-off: Pjanic was made redundant during certain moments of forward progression since he maintained a horizontal line with Frenkie, offered no progressive passing lane, occupied no additional marker and in general restricted the space his partner was allowed to work with. Pjanic's position v ideal positioning Incredibly this worked more in Frenkie's favour than not, as he was allowed complete freedom in all zones of the centre-left channel and could push forward, press, counterpress, drop deep and recycle possession as he pleased. A regular single pivot requires this same unhindered freedom but in all horizontal zones in midfield, especially in a setup like Barcelona's. "In the double pivot, Guardiola felt lost and strangled. It reduced his space on the field, kept him from directing the team’s play like he wanted, limited how he positioned himself, and, above all, broke his fundamental principle as a player: calculating the next pass before receiving the ball", writes Pep's biographer Marti Perarnau. Frenkie, instead demands, needs and excels in freedom in the vertical channel. More asymmetry in the system but it suits the player. This leads me to think of two things. First that an asymmetric double pivot like this will benefit Frenkie when paired with any non-traditional defensive midfielder pushed into the position, be it Pjanic or Puig or Alena. This may or may not be the best possible option for the team as a whole. Second, this is possibly why the Busquets-Frenkie pivot is yet to show its best version. One has played a lone pivot all his life and it will take more than a month for them to adjust to each other's positions and divide responsibilities and zones on the pitch. This however also means, Frenkie will necessarily perform vastly better with the latter as his partner since he will be able to hurl himself forward or backward, safe in the knowledge that the better positioned and more defensive Busquets is covering him. The 2nd half so Koeman innovatively solve the problem of space creation in the central zones in the final 3rd without sacrificing creativity between the lines (Coutinho, Messi) or width (Fati/Pedri, Trincao/Dembele) by playing Frenkie as a false striker. He was instructed to shuttle forward in the attacking phase and occupy traditional centre-forward zones in front of the centre-back pairing while sprinting back to defend. Frenkie's movement in the 2nd half as a false striker with runs from deep People draw parallels between Frenkie and many other midfielders but I think the one he resembles the most is de Bruyne, in the sense that both can play and do well in any role in the midfield and attack that they're ask to perform. Yes he has his preferred positions, but Frenkie, when the system is built to complement his role on the pitch, can play anywhere — single pivot, double pivot, interior, centre-back and now centre-forward. V. INSIGHTS AND TAKEAWAYS —This was a game of four halves. First the initial nerves and the struggle to contain the directness of Nguen, Zubkov and Isael. The crossbar hit served as the wakeup call after which Barça responded with full fury, resulting in two goals three goals and complete, utter dominance until the red card; pretty triangles, elite movement, positioning, passing, pressing. This was followed by a brief period of disciplined defensive work after the 3-1 and then, finally, the arrival of Busquets, the return of control and two goals more from the substitutes. —Interesting asymmetrical system devised by Koeman and Schreuder especially with reference to the double pivot. Many times the buildup would've been served better with Pjanic positioned a little higher; yet this unlocks Frenkie's true potential and on days like this he looks like what he is: a top 10 midfielder in the world right now. With the second half adjustments we also saw, for the first time in a long time, creativity and central presence and wing presence and Messi all at the same time. Compelling setup but will it be feasible in the long run? Very balanced passmap, strong wings + half-spaces but lacks central presence —I touched upon this in the post after the Celta match as well but there is a new fluidity in attack for Barcelona that we've been missing for a while too. The lack of physicality is compensated for by quick combinations. Take the ball, move, pass the ball, move, take the ball, move, pass the ball, move. —Heartening to see Koeman's attitude. Not only has he not left his substitutions for too late, he's also been very responsive to changing situations on the field and made the necessary changes. Besides he's setting a very positive precedent with attack-minded substitutes. I'm willing to bet we'd have seen Sergi shifted to midfield with another defender on under Valverde or Setien. It also seems like he genuinely believes in defence through offence by keeping possession rather than backing off. With 10 men down, we defended in a 4-4-1 with two wingers and scored two more. I'm very sure Puig and Alena would've come on as well since they'd been asked to warm up, if not for the red card. https://preview.redd.it/6j8pygqqcju51.png?width=2819&format=png&auto=webp&s=a16a104d3bb2bf6024937dfaa7f1759ed1335391 —A few thoughts on certain players:
— — — — — — — — — Both graphs taken from Twitter (@Soumyaj15209314). Graphics and animations self-created using Canva and tacticalboard.com |
Captain Tsubasa Rise of New Champions leaves little to be desired for fans of the anime and offers a solid presentation and gameplay for an anime game adaption. Sometimes you'll miss that final touch on some elements in the game and menu and also a lot unprecise actions can leave you behind frustrated but those moments are pretty rare.
Captain Tsubasa : Rise of New Champions is not a very good arcade-style football game. But it has the Captain Tsubasa's signature that offers some epic moments during its matches, and everything fans need to be hooked, like two story modes and some basic but strong ways to play with friends offline or online. It's very simplistic, quickly repetitive, but also very very enjoyable, especially if you're in need of something less serious.
Rise of New Champions is a great anime adaptation. A fast and spectacular soccer arcade, with every player and special move from Captain Tsubasa, and two single player story modes that deepen the experience.
Captain Tsubasa: Rise of the New Champions is a heartful love letter to the masterpiece of Yoichi Takahashi. Despite some flaws, such as a very clumsy progression system and some naive design choces, the game is fun to play, it feels like to be in the anime series, has a great potential online and the chance to create custom team and custom players is fan service at its best.
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Captain Tsubasa: Rise of New Champions is exactly the frantic action-football game you can expect.
In the name of accessibility, fun and a competitive spirit, Captain Tsubasa: Rise of New Champions brings coin-op football back to life, embellished with that incredible array of techniques, moves and specials that have always characterized the saga. A much needed breath of fresh air.
Captain Tsubasa: Rise of New Champions is the wild and hyper-stylised sports game I've been craving for over a decade. The gameplay is quick to pick up, but hard to master, and the over-the-top anime transitions and animations that are sprinkled throughout the action make it endlessly entertaining. Offline and online versus is sure to give you hours of entertainment if you're the competitive type, while the hefty amount of single-player story content can keep you just as equally entertained. Anyone who's been waiting for the next great arcade sports game need not look any further – it's here, and its name is Captain Tsubasa: Rise of New Champions.
Captain Tsubasa: Rise of New Champions fails to deliver on every aspect, if you are a fan of the anime series then you may be able to neglect some of its shortcomings, otherwise, there is no reason for you to buy it.
Descubre el ranking de juegos para Nintendo Switch. Encontrarás todos los juegos de Switch ordenados por la nota que le han dado los usuarios de Vandal, Metacritic o la propia Vandal. Mínimo de votos: 10. Here are Game Informer’s picks for the top 10 games on the Switch. Animal Crossing: New Horizons Release: March 20, 2020. The tranquil, low-stress Animal Crossing: New Horizons hit at the exact right time in the world. With the news cycle becoming more tumultuous as 2020 continues, Animal Crossing: New Horizons offers refuge in the form of a virtual tropical island. Building and customizing Ranking con los mejores juegos de Nintendo Switch en 2020. Descubre el top de los mejores videojuegos de Nintendo Switch tanto por género cómo por año de publicación. Los Mejores Juegos de Nintendo Switch hasta 2020. Zelda, Mario, Fire Emblem: Listado actualizado con los mejores juegos de Nintendo Switch que nunca deberían faltar en tu colección personal List of Top 10 Best Nintendo Switch Games 2020. Trap Gamers Team February 5, 2019. Hello Gamers, It’s hard to find the best games because holy hell there are a lot of games out there so it ‘ s impossible to try each and every game. So today I bring you the best Nintendo Switch Games 2020 games that are going to be your next favorite. For this list, we are taking look back at the best Nintendo Switch: Los mejores juegos de 2020. Si acabas de comprar una Nintendo Switch o una Nintendo Switch Lite, felicidades. Aquí te listamos algunos videojuegos que deberías comprar. Quieres conocer sobre algunos juegos gratis de Nintendo Switch con calidad para descargar.¿Nos equivocamos? En Aplicaciones y Tecnología te aseguramos una entretenida experiencia al recorrer cada una de las opciones de nuestro catálogo en este exclusivo TOP 10 donde hallarás títulos de videojuegos de este año 2020 de tu pleno interés. ¡Damos inicio! Este lunes la famosa publicación estadounidense dio a conocer los 10 mejores videojuegos del año, entre los que encontramos títulos conocidos de los cuáles ya te hemos platicado aquí en diversas ocasiones; pero también aparecen juegos que hemos explorado poco y que bien valdría la pena darles una oportunidad durante la temporada decembrina. Top-10 juegos más vendidos de Nintendo Switch [2020] Sergio C. González Sergio5Glez. Actualizado a: 5 de noviembre de 2020 - 09:14 CET . Animal Crossing: New Horizons sigue batiendo registros y The Top 25 Switch Games (Fall 2020 Update) 26 IMAGES. 25. Ring Fit Adventure. Sure, exercising is good for you, but it’s got two pretty big drawbacks: one, it costs a lot of money to join a gym
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